Sartron
Smash Journeyman
• Up to date as of Project M 3.6.
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Jab |30|4-7|26Hitbox Data
Jab
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4-7| [0-2] |[4.3, 3.13, 2.34]|8/5.6|361°|30/0/66|1x|True|Slash|5|5| -16
4-7| 3 |3.52|6/4.2|70°|30/0/66|1x|True|Normal|4|5| -17
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Dash Attack |56|13-17|40Hitbox Data
Dash Attack
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
13-17| [0-2] |[3.9, 3.9, 2.34]|14/9.8|110°|70/0/47|1x|True|Slash|8|7| -18
13-17| 3 |2.73|10/7|100°|70/0/60|1x|True|Normal|6|6| -20
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Forward Tilt |38|8-12|38Hitbox Data
Forward Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
8-12| [1-2] |[4.3, 3.13]|14/12.6|361°|60/0/70|1x|True|Slash|8|7| -21
8-12| 3 |2.34|14/9.8|361°|60/0/70|1x|True|Slash|8|7| -21
9-12| 0 |3.52|9/9.1|60°|60/0/70|1x|True|Normal|6|6| -22
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Up Tilt |40|6-13|34Hitbox Data
Up Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
6-10| [0-2] |[3.5, 2.73, 2.27]|12/8.4|110°|35/0/100|1x|True|Slash|7|7| -20
6-10| 3 |3.52|9/6.3|100°|35/0/67|1x|True|Normal|6|6| -21
11-13| [0-2] |[2.93, 2.54, 1.76]|12/8.4|85°|35/0/100|1x|True|Slash|7|7| -15
11-13| 3 |2.93|9/6.3|90°|35/0/67|1x|True|Normal|6|6| -16
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Down Tilt |56|8-10|20Hitbox Data
Down Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
8-10| 0 |4.3|10/7|80°|90/0/40|1x|True|Slash|6|6| -5
8-10| [1-2] |[2.73, 3.05]|12/8.4|80°|90/0/40|1x|True|Slash|7|7| -4
8-10| 3 |3.52|6/4.2|80°|70/0/40|1x|True|Normal|4|5| -7
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Forward Smash |55|11-13|53Hitbox Data
Forward Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
11-13| 0-2 |[4.3, 3.13, 3.52]|20/14|361°|80/0/65|1x|True|Slash|10|9| -31
11-13| 3 |3.52|13/9.1|361°|80/0/20|1x|True|Normal|7|7| -34
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Up Smash |60|14-23|45Hitbox Data
Up Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
14-21| 0-1 |6|2/1.4|98°|100/120/0|1x|True|Flame|2|3| -28
14-21| 2 |6|2/1.4|259°|100/120/0|1x|True|Flame|2|3| -28
22-23| 0-1 |6|12/8.4|90°|73/0/80|1x|True|Flame|7|7| -15
22-23| 2 |7|12/8.4|90°|73/0/80|1x|True|Flame|7|7| -15
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Down Smash |65|6-17|61Hitbox Data
Down Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
6-9| [0-2] |[4.3, 3.13, 3.52]|18/12.6|75°|42/0/82|1x|True|Flame|10|9| -44
6-9| 3 |3.52|14/9.8|361°|15/0/100|1x|True|Normal|8|7| -46
10-17| [0-2] |[3.91, 3.13, 3.52]|14/9.8|75°|42/0/77|1x|True|Flame|8|7| -42
10-17| 3 |3.52|10/7|361°|15/0/100|1x|True|Normal|6|6| -44
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Neutral Air |49|6-11, 13-25|49|20/10/4|1-5, 35-49Hitbox Data
Neutral Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
6-11| [0-2] |[4.3, 3.13, 2.34]|4/2.8|100°|30/0/40|1x|True|Slash|3|4| -17 / -7 / -24
6-11| 3 |3.52|4/2.8|90°|30/0/40|1x|True|Normal|3|4| -17 / -7 / -24
13-25| [0 - 3 ] |[4.1, 3.13, 2.34, 3.52]|10/7|361°|50/0/80|1x|False|Flame|6|6| -14 / -4 / -7*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Forward Air |35|5-8|33|20/10/4|28-35Hitbox Data
Forward Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
5-8| [0-2] |[4.3, 3.13, 2.34]|12/8.4|50°|40/0/50|1x|True|Slash|7|7| -13 / -3 / -16
5-8| 3 |3.52|9/6.3|45°|30/0/65|1x|True|Normal|6|6| -14 / -4 / -17*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Back Air |43|7-11|41|24/12/4|1-5, 34-43Hitbox Data
Back Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
7-11| [0-2] |[4.3, 3.13, 2.34]|16/11.2|361°|20/0/100|1x|True|Slash|9|8| -15 / -3 / -18
7-11| 3 |3.52|11/7.7|40°|20/0/70|1x|True|Normal|6|6| -18 / -6 / -21*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Up Air |55|5-10|49|18/9/4|1-4, 30-55Hitbox Data
Up Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
5-10| [1-3] |[4.3, 3.13, 2.34]|12/8.4|80°|45/0/40|1x|True|Slash|7|7| -11 / -2 / -16
5-10| 0 |3.52|8/5.6|80°|30/0/40|1x|True|Normal|5|5| -13 / -4 / -18*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
*
|Auto-cancel Window
Down Air |48|7-10|25/12/4|1-6Hitbox Data
Down Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
7-10| 0 |4.3|12/8.4|90°|30/0/60|1x|True|Slash|7|7| -18 / -5
7-10| [2-3] |[3.13, 2.34]|18/12.6|281°|40/0/60|1x|True|Flame|10|9| -15 / -2
7-10| 1 |3.52|9/6.3|37°|30/0/60|1x|True|Normal|6|6| -19 / -6*Format is: Normal/L-Cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Charge |12-220|-
Flare Blade (Min) |43|16-21
Flare Blade (Max) |252|229-234
Level|Damage|Charging Window
1|10|12-39
2|15|40-69
3|20|70-99
4|25|100-129
5|30|130-159
6|35|160-189
7|40|190-219
8|45|220
9|50|>220Hitbox Data
Flare Blade
Level|ID|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
1|0-3|10/7.7|361°|40/0/110|1x|False|Flame|6|6
2|0-3|15/11.2|361°|40/0/110|1x|False|Flame|8|8
3|0-3|20/14.7|361°|40/0/110|1x|False|Flame|10|9
4|0-3|25/18.2|361°|40/0/110|1x|False|Flame|13|11
5|0-3|30/21.7|361°|40/0/110|1x|False|Flame|15|13
6|0-3|35/25.2|361°|40/0/110|1x|False|Flame|17|14
7|0-3|40/28.7|361°|40/0/110|1x|False|Flame|19|16
8|0-3|45/32.2|361°|40/0/110|1x|False|Flame|22|18
9|0-3|50/56|361°|50/0/83|1x|False|Flame|24|19
Animation
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Individual DED GIFs
Overview
Tilted Up
Name/Label|Duration|Active Hitboxes|IASA|Next DED Window
Double Edge Dance 2 |40|12-15|-|17-32
Double Edge Dance 3 |45|13-17|-|18-38
Double Edge Dance 4 |55|15-19|51|-Tilted Forward
Name/Label|Duration|Active Hitboxes|IASA|Next DED Window
Double Edge Dance 1 |29|6-8|-|8-26
Double Edge Dance 2 |39|14-16|-|17-33
Double Edge Dance 3 |46|11-13|-|15-36
Double Edge Dance 4 |51|20-25|51|-Tilted Down
Name/Label|Duration|Active Hitboxes|IASA|Next DED Window
Double Edge Dance 3 |50|16, 18, 20, 22|47|23-35
Double Edge Dance 4 |60|13-15, 19-21, 25-27, 31-33, 37-38|-|-Tilted Back
Name/Label|Duration|Active Hitboxes|IASA
Double Edge Dance 4 |55|18-20|47Hitbox Data
Double Edge Dance 1
Forward
|Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
|6-8| 2 |3.91|5/5.6|96°|40/0/25|1x|True|Slash|4|4| -19
|6-8| 1 |3.13|5/5.6|80°|40/0/25|1x|True|Slash|4|4| -19
|6-8| 0 |2.34|5/5.6|60°|50/0/25|1x|True|Slash|4|4| -19
|6-8| 3 |3.91|4/4.9|85°|40/0/25|1x|True|Normal|3|4| -20Double Edge Dance 2
Up
|Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
|12-15| [0-2] |[5.47, 3.91, 3.52]|6/4.2|96°|50/0/30|1x|True|Slash|4|5| -24
|12-15| 3 |5.08|4/2.8|96°|50/0/30|1x|True|Normal|3|4| -25 Forward | Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|14-16| 1 |3.91|6/4.9|80°|20/0/60|1x|True|Slash|4|5| -21
|14-16| 2 |3.91|6/4.9|56°|40/0/60|1x|True|Slash|4|5| -21
|14-16| 0 |3.13|6/4.9|35°|30/0/35|1x|True|Slash|4|5| -21
|14-16| 3 |4.69|4/3.5|105°|20/0/60|1x|True|Normal|3|4| -22Double Edge Dance 3
Up
|Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
|13-15| [0-2] |[3.91, 3.91, 3.13]|9/7|280°|80/0/65|1x|True|Slash|6|6| -26
|13-15| 3 |4.69|7/5.6|270°|36/0/44|1x|True|Normal|5|5| -27
|16-17| [0-2] |[3.91, 3.91, 3.13]|6/4.9|60°|60/0/66|1x|True|Slash|4|5| -25
|16-17| 3 |4.69|4/3.5|60°|60/0/67|1x|True|Normal|3|4| -26 Forward | Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|11-13| [0-2] |[3.91, 3.91, 3.13]|9/7|361°|50/0/119|1x|True|Slash|6|6| -29
|11-13| 3 |4.69|7/5.6|361°|50/0/120|1x|True|Normal|5|5| -30 Down | Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|16, 18, 20| 0-1 |4.69|3/2.8|90°|0/30/100|1x|True|Flame|3|4| -27 , -25 , -23
|16, 18, 20| 2 |3.91|3/2.8|75°|0/30/100|1x|True|Flame|3|4| -27 , -25 , -23
|16, 18, 20| 3 |5.86|3/2.8|95°|30/30/100|1x|True|Flame|3|4| -27 , -25 , -23
|22| [0 - 3 ]|5.86|4/3.5|64°|70/0/111|1x|True|Flame|3|4| -21Double Edge Dance 4
Up
|Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
|15-19| [0-2] |[3.13, 3.13, 2.34]|10/7.7|75°|35/0/140|1x|True|Flame|6|6| -29
|15-19| 3 |3.91|8/6.3|75°|35/0/141|1x|True|Flame|5|5| -30 Forward | Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|20-25| [0-2] |[3.13, 3.13, 2.34]|12/9.8|361°|35/0/144|1x|True|Flame|7|7| -23
|20-25| 3 |3.91|9/7.7|361°|35/0/146|1x|True|Flame|6|6| -24 Down | Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|13-15, 19-21, 25-27, 31-33| [0-2] |[3.91, 3.13, 3.13]|3/2.8|80°|2/0/40|1x|False|Flame|3|2| -41 , -35 , -29 , -23
|13-15, 19-21, 25-27, 31-33| 3 |4.69|3/2.8|110°|2/0/40|1x|False|Flame|3|2| -41 , -35 , -29 , -23
|37-38| [0 - 3 ]|[4.69, 3.91, 3.91, 5.86]|3/2.8|40°|50/0/172|1x|False|Flame|3|4| -19 Back | Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|18-20| [0-2] |[3.91, 3.91, 3.13]|11/8.4|40°|30/0/118|1x|True|Flame|6|6| -22
|18-20| 3 |4.69|9/7|40°|30/0/119|1x|True|Flame|6|6| -22
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Intangibility|Landing Lag
Blazer |48|9-19, 21|9|30Hitbox Data
Blazer
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
9| 0-2 |4.25|5/3.5|84°|0/200/100|1x|False|Flame|4|6
9| 3 |4.25|3/2.1|361°|0/80/100|1x|False|Flame|3|6
10-15| 0-2 |5.5|2/1.4|84°|0/160/100|0.5x|False|Flame|2|3
16-19| 0-2 |5.5|2/1.4|84°|0/100/100|0.5x|False|Flame|2|3
21| 0-2 |5.5|4/2.8|60°|40/0/130|1x|False|Flame|3|4
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Intangibility|Counter Window
Counter |59|-|8-11|8-20
Counter Attack |36|4-7|1-6|-Hitbox Data
Counter Attack
Duration|ID|Size|Damage|Angle|BKB/WDSK/KBG|Hitlag Multiplier|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
4-7|[0-4]|[5, 5, 5, 6, 5]|1.5x|35°|90/0/40|1.2x|1x|False|Flame|2|3
Animation
Name/Label|1x|0.5x
Standing Grab |
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Dash Grab
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Pivot Grab
|
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Grab Pummel
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Overview
Name/Label|Duration|Active Hitboxes|Active Grab Boxes|IASA
Standing Grab |30|-|7-8|-
Dash Grab |39|-|9-10|-
Pivot Grab |39|-|9-10|36
Grab Pummel |23|6|-|-Hitbox Data
Grab Pummel
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
6|0|5.76|3/2.1|80°|0/30/100|1x|False|Normal|3|4| -14
Overview
Name/Label|Duration|Thrown
Back Throw |44|12
Forward Throw |31|14
Up Throw |44|12
Down Throw |42|14Throw Data
Back Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
12|5|45°|70/0/70|TrueForward Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
14|5|50°|70/0/45|TrueUp Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
12|5|83°|60/0/130|TrueDown Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
14|6|60°|65/0/60|True
Overview
Name/Label|Duration|Intangibility|IASA|Landing Lag
Spot Dodge |27|2-18|-|-
Roll Dodge (F/B) | 31 / 34 |4-19| 32 |-
Air Dodge |49|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Name/Label|Duration|Intangibility|Occupancy|Hitboxes|IASA
Ledge Stand (<100%) |37|1-30|1-32|-|33
Ledge Stand (>100%) |64|1-55|1-44|-|60
Ledge Roll (<100%) |49|1-26|1-40|-|-
Ledge Roll (>100%) |84|1-57|1-54|-|80
Ledge Attack (<100%) |55|1-21|1-42|23-29|-
Ledge Attack (>100%) |74|1-43|1-50|37-43|70
Ledge Jump (<100%) |11|1-11|1-11|-|-
Ledge Jump (>100%) |21|1-21|1-21|-|-Hitbox Data
Ledge Attack (<100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
23-29| 0-1 |4|8/6.3|361°|0/90/100|1x|True|Slash|5|4| -26
23-29| [2-3] |[3.8, 3.5]|6/4.9|361°|0/90/100|1x|True|Slash|4|5| -28Ledge Attack (>100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
37-43| [0-3] |[4, 4, 3.8, 3.5]|10/7.7|361°|0/90/100|1x|True|Slash|6|6| -26
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Dictionary said:Frame: 1/60 of a second
Hitbox: Collision box that interacts with hurtboxes, as well as hitboxes (known as a clang)
• Angle: Direction in which the player is sent from an attack or throwHurtbox: Collision box that interacts with hitboxes and other hurtboxes, usually representative of the player
- A 365° angle is the Auto Link Angle and will send the opponent in the same direction as the player• Base Knockback (BKB): Base value used in knockback calculations
- A 361° angle is the Sakurai Angle and will send all aerial opponents 45°
- Any angle between 260° and 280° is classified as a meteor.
- Any angle above 361° is classified as a spike, with the exception of the Auto Link Angle.
• Weight Dependent Set Knockback (WDSK): Value that affects knockback according to weight
• Knockback Growth (KBG): Percentage multiplier that changes knockback in relation to the opponent's damage
• Hitstun: Amount of frames that locks non-directional inputs after hitlag and when the shield is not hit (DI)
• Shieldstun: Amount of frames that locks non-directional inputs after hitlag and if the shield is hit (ASDI)
• Hitlag: Amount of frames that locks the attacker's inputs but only the victim's non-directional inputs upon hit (SDI)
• Invincibility: A state in which hurtboxes can still make contact with hitboxes, but cannot receive damageIASA: Interruptible As Soon As is the first frame in which an action may be interrupted by another action
• Intangibility: A state in which hurtboxes can no longer make contact with hitboxes
• Armor: A state in which the hurtboxes can receive damage but no knockback up to a certain threshold (Light, Medium, Heavy, Super)
Landing Lag: Uninterruptible frames that occur on landing
Auto-cancel Window: A designated amount of frames in which landing from an aerial will cause the player to suffer empty landing lag rather than aerial landing lag
Input Window: An amount of frames in which a specific input will trigger a designated action
Animation
Jab |30|4-7|26
Jab
4-7| [0-2] |[4.3, 3.13, 2.34]|8/5.6|361°|30/0/66|1x|True|Slash|5|5| -16
4-7| 3 |3.52|6/4.2|70°|30/0/66|1x|True|Normal|4|5| -17
Animation
Dash Attack |56|13-17|40
Dash Attack
13-17| [0-2] |[3.9, 3.9, 2.34]|14/9.8|110°|70/0/47|1x|True|Slash|8|7| -18
13-17| 3 |2.73|10/7|100°|70/0/60|1x|True|Normal|6|6| -20
Animation
Forward Tilt |38|8-12|38
Forward Tilt
8-12| [1-2] |[4.3, 3.13]|14/12.6|361°|60/0/70|1x|True|Slash|8|7| -21
8-12| 3 |2.34|14/9.8|361°|60/0/70|1x|True|Slash|8|7| -21
9-12| 0 |3.52|9/9.1|60°|60/0/70|1x|True|Normal|6|6| -22
Animation
Up Tilt |40|6-13|34
Up Tilt
6-10| [0-2] |[3.5, 2.73, 2.27]|12/8.4|110°|35/0/100|1x|True|Slash|7|7| -20
6-10| 3 |3.52|9/6.3|100°|35/0/67|1x|True|Normal|6|6| -21
11-13| [0-2] |[2.93, 2.54, 1.76]|12/8.4|85°|35/0/100|1x|True|Slash|7|7| -15
11-13| 3 |2.93|9/6.3|90°|35/0/67|1x|True|Normal|6|6| -16
Animation
Down Tilt |56|8-10|20
Down Tilt
8-10| 0 |4.3|10/7|80°|90/0/40|1x|True|Slash|6|6| -5
8-10| [1-2] |[2.73, 3.05]|12/8.4|80°|90/0/40|1x|True|Slash|7|7| -4
8-10| 3 |3.52|6/4.2|80°|70/0/40|1x|True|Normal|4|5| -7
Animation
Forward Smash |55|11-13|53
Forward Smash
11-13| 0-2 |[4.3, 3.13, 3.52]|20/14|361°|80/0/65|1x|True|Slash|10|9| -31
11-13| 3 |3.52|13/9.1|361°|80/0/20|1x|True|Normal|7|7| -34
Animation
Up Smash |60|14-23|45
Up Smash
14-21| 0-1 |6|2/1.4|98°|100/120/0|1x|True|Flame|2|3| -28
14-21| 2 |6|2/1.4|259°|100/120/0|1x|True|Flame|2|3| -28
22-23| 0-1 |6|12/8.4|90°|73/0/80|1x|True|Flame|7|7| -15
22-23| 2 |7|12/8.4|90°|73/0/80|1x|True|Flame|7|7| -15
Animation
Down Smash |65|6-17|61
Down Smash
6-9| [0-2] |[4.3, 3.13, 3.52]|18/12.6|75°|42/0/82|1x|True|Flame|10|9| -44
6-9| 3 |3.52|14/9.8|361°|15/0/100|1x|True|Normal|8|7| -46
10-17| [0-2] |[3.91, 3.13, 3.52]|14/9.8|75°|42/0/77|1x|True|Flame|8|7| -42
10-17| 3 |3.52|10/7|361°|15/0/100|1x|True|Normal|6|6| -44
Animation
Neutral Air |49|6-11, 13-25|49|20/10/4|1-5, 35-49
Neutral Air
6-11| [0-2] |[4.3, 3.13, 2.34]|4/2.8|100°|30/0/40|1x|True|Slash|3|4| -17 / -7 / -24
6-11| 3 |3.52|4/2.8|90°|30/0/40|1x|True|Normal|3|4| -17 / -7 / -24
13-25| [0 - 3 ] |[4.1, 3.13, 2.34, 3.52]|10/7|361°|50/0/80|1x|False|Flame|6|6| -14 / -4 / -7
Animation
Forward Air |35|5-8|33|20/10/4|28-35
Forward Air
5-8| [0-2] |[4.3, 3.13, 2.34]|12/8.4|50°|40/0/50|1x|True|Slash|7|7| -13 / -3 / -16
5-8| 3 |3.52|9/6.3|45°|30/0/65|1x|True|Normal|6|6| -14 / -4 / -17
Animation
Back Air |43|7-11|41|24/12/4|1-5, 34-43
Back Air
7-11| [0-2] |[4.3, 3.13, 2.34]|16/11.2|361°|20/0/100|1x|True|Slash|9|8| -15 / -3 / -18
7-11| 3 |3.52|11/7.7|40°|20/0/70|1x|True|Normal|6|6| -18 / -6 / -21
Animation
Up Air |55|5-10|49|18/9/4|1-4, 30-55
Up Air
5-10| [1-3] |[4.3, 3.13, 2.34]|12/8.4|80°|45/0/40|1x|True|Slash|7|7| -11 / -2 / -16
5-10| 0 |3.52|8/5.6|80°|30/0/40|1x|True|Normal|5|5| -13 / -4 / -18
Animation
Down Air |48|7-10|25/12/4|1-6
Down Air
7-10| 0 |4.3|12/8.4|90°|30/0/60|1x|True|Slash|7|7| -18 / -5
7-10| [2-3] |[3.13, 2.34]|18/12.6|281°|40/0/60|1x|True|Flame|10|9| -15 / -2
7-10| 1 |3.52|9/6.3|37°|30/0/60|1x|True|Normal|6|6| -19 / -6
Animation
Charge |12-220|-
Flare Blade (Min) |43|16-21
Flare Blade (Max) |252|229-234
1|10|12-39
2|15|40-69
3|20|70-99
4|25|100-129
5|30|130-159
6|35|160-189
7|40|190-219
8|45|220
9|50|>220
Flare Blade
1|0-3|10/7.7|361°|40/0/110|1x|False|Flame|6|6
2|0-3|15/11.2|361°|40/0/110|1x|False|Flame|8|8
3|0-3|20/14.7|361°|40/0/110|1x|False|Flame|10|9
4|0-3|25/18.2|361°|40/0/110|1x|False|Flame|13|11
5|0-3|30/21.7|361°|40/0/110|1x|False|Flame|15|13
6|0-3|35/25.2|361°|40/0/110|1x|False|Flame|17|14
7|0-3|40/28.7|361°|40/0/110|1x|False|Flame|19|16
8|0-3|45/32.2|361°|40/0/110|1x|False|Flame|22|18
9|0-3|50/56|361°|50/0/83|1x|False|Flame|24|19
Animation
Overview
Tilted Up
Double Edge Dance 2 |40|12-15|-|17-32
Double Edge Dance 3 |45|13-17|-|18-38
Double Edge Dance 4 |55|15-19|51|-
Double Edge Dance 1 |29|6-8|-|8-26
Double Edge Dance 2 |39|14-16|-|17-33
Double Edge Dance 3 |46|11-13|-|15-36
Double Edge Dance 4 |51|20-25|51|-
Double Edge Dance 3 |50|16, 18, 20, 22|47|23-35
Double Edge Dance 4 |60|13-15, 19-21, 25-27, 31-33, 37-38|-|-
Double Edge Dance 4 |55|18-20|47
Double Edge Dance 1
|6-8| 2 |3.91|5/5.6|96°|40/0/25|1x|True|Slash|4|4| -19
|6-8| 1 |3.13|5/5.6|80°|40/0/25|1x|True|Slash|4|4| -19
|6-8| 0 |2.34|5/5.6|60°|50/0/25|1x|True|Slash|4|4| -19
|6-8| 3 |3.91|4/4.9|85°|40/0/25|1x|True|Normal|3|4| -20
|12-15| [0-2] |[5.47, 3.91, 3.52]|6/4.2|96°|50/0/30|1x|True|Slash|4|5| -24
|12-15| 3 |5.08|4/2.8|96°|50/0/30|1x|True|Normal|3|4| -25 Forward | Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|14-16| 1 |3.91|6/4.9|80°|20/0/60|1x|True|Slash|4|5| -21
|14-16| 2 |3.91|6/4.9|56°|40/0/60|1x|True|Slash|4|5| -21
|14-16| 0 |3.13|6/4.9|35°|30/0/35|1x|True|Slash|4|5| -21
|14-16| 3 |4.69|4/3.5|105°|20/0/60|1x|True|Normal|3|4| -22
|13-15| [0-2] |[3.91, 3.91, 3.13]|9/7|280°|80/0/65|1x|True|Slash|6|6| -26
|13-15| 3 |4.69|7/5.6|270°|36/0/44|1x|True|Normal|5|5| -27
|16-17| [0-2] |[3.91, 3.91, 3.13]|6/4.9|60°|60/0/66|1x|True|Slash|4|5| -25
|16-17| 3 |4.69|4/3.5|60°|60/0/67|1x|True|Normal|3|4| -26 Forward | Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|11-13| [0-2] |[3.91, 3.91, 3.13]|9/7|361°|50/0/119|1x|True|Slash|6|6| -29
|11-13| 3 |4.69|7/5.6|361°|50/0/120|1x|True|Normal|5|5| -30 Down | Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|16, 18, 20| 0-1 |4.69|3/2.8|90°|0/30/100|1x|True|Flame|3|4| -27 , -25 , -23
|16, 18, 20| 2 |3.91|3/2.8|75°|0/30/100|1x|True|Flame|3|4| -27 , -25 , -23
|16, 18, 20| 3 |5.86|3/2.8|95°|30/30/100|1x|True|Flame|3|4| -27 , -25 , -23
|22| [0 - 3 ]|5.86|4/3.5|64°|70/0/111|1x|True|Flame|3|4| -21
|15-19| [0-2] |[3.13, 3.13, 2.34]|10/7.7|75°|35/0/140|1x|True|Flame|6|6| -29
|15-19| 3 |3.91|8/6.3|75°|35/0/141|1x|True|Flame|5|5| -30 Forward | Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|20-25| [0-2] |[3.13, 3.13, 2.34]|12/9.8|361°|35/0/144|1x|True|Flame|7|7| -23
|20-25| 3 |3.91|9/7.7|361°|35/0/146|1x|True|Flame|6|6| -24 Down | Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|13-15, 19-21, 25-27, 31-33| [0-2] |[3.91, 3.13, 3.13]|3/2.8|80°|2/0/40|1x|False|Flame|3|2| -41 , -35 , -29 , -23
|13-15, 19-21, 25-27, 31-33| 3 |4.69|3/2.8|110°|2/0/40|1x|False|Flame|3|2| -41 , -35 , -29 , -23
|37-38| [0 - 3 ]|[4.69, 3.91, 3.91, 5.86]|3/2.8|40°|50/0/172|1x|False|Flame|3|4| -19 Back | Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|18-20| [0-2] |[3.91, 3.91, 3.13]|11/8.4|40°|30/0/118|1x|True|Flame|6|6| -22
|18-20| 3 |4.69|9/7|40°|30/0/119|1x|True|Flame|6|6| -22
Animation
Blazer |48|9-19, 21|9|30
Blazer
9| 0-2 |4.25|5/3.5|84°|0/200/100|1x|False|Flame|4|6
9| 3 |4.25|3/2.1|361°|0/80/100|1x|False|Flame|3|6
10-15| 0-2 |5.5|2/1.4|84°|0/160/100|0.5x|False|Flame|2|3
16-19| 0-2 |5.5|2/1.4|84°|0/100/100|0.5x|False|Flame|2|3
21| 0-2 |5.5|4/2.8|60°|40/0/130|1x|False|Flame|3|4
Animation
Counter |59|-|8-11|8-20
Counter Attack |36|4-7|1-6|-
Counter Attack
4-7|[0-4]|[5, 5, 5, 6, 5]|1.5x|35°|90/0/40|1.2x|1x|False|Flame|2|3
Animation
Standing Grab |
Standing Grab |30|-|7-8|-
Dash Grab |39|-|9-10|-
Pivot Grab |39|-|9-10|36
Grab Pummel |23|6|-|-
Grab Pummel
6|0|5.76|3/2.1|80°|0/30/100|1x|False|Normal|3|4| -14
Overview
Back Throw |44|12
Forward Throw |31|14
Up Throw |44|12
Down Throw |42|14
Back Throw
12|5|45°|70/0/70|True
14|5|50°|70/0/45|True
12|5|83°|60/0/130|True
14|6|60°|65/0/60|True
Overview
Spot Dodge |27|2-18|-|-
Roll Dodge (F/B) | 31 / 34 |4-19| 32 |-
Air Dodge |49|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Ledge Stand (<100%) |37|1-30|1-32|-|33
Ledge Stand (>100%) |64|1-55|1-44|-|60
Ledge Roll (<100%) |49|1-26|1-40|-|-
Ledge Roll (>100%) |84|1-57|1-54|-|80
Ledge Attack (<100%) |55|1-21|1-42|23-29|-
Ledge Attack (>100%) |74|1-43|1-50|37-43|70
Ledge Jump (<100%) |11|1-11|1-11|-|-
Ledge Jump (>100%) |21|1-21|1-21|-|-
Ledge Attack (<100%)
23-29| 0-1 |4|8/6.3|361°|0/90/100|1x|True|Slash|5|4| -26
23-29| [2-3] |[3.8, 3.5]|6/4.9|361°|0/90/100|1x|True|Slash|4|5| -28
37-43| [0-3] |[4, 4, 3.8, 3.5]|10/7.7|361°|0/90/100|1x|True|Slash|6|6| -26
Jump Squat
Frame Total: 4 frames
Empty Landing
Frame Total: 4 frames
Short Hop
Air Time: 30 frames
Earliest Fast fall: Frame 16
FF Air Time: 20 frames
Full Hop
Air Time: 49 frames
Earliest Fast fall: Frame 25
FF Air Time: 36 frames
Code:
Mirror Update [1/30/20]
- Updated image URLs to new mirror.
Hitbox Data Overhaul [11/28/15]
- Removed the following categories underneath Hitbox Data tables: KB Units, Hitstun, Hit Advantage
DED Update [8/20/15]
- Added DED4 tilted back.
- Link to individual DED gifs.
3.6 Update! [8/16/15]
- Includes all 3.6 changes.
Last edited: