TKD
Smash Lord
Platform game is a big part of battling. This thread is for platform talk.
First of all, full hop or air-jump uair autocancel is possible onto any platform, as is bair.
As for dair, it's autocanceled if you buffer it from full hop onto low platforms like Battlefield's.
SH AC fair hits the opponent's feet from below if they're standing above you on low platforms (lower than Smashville's).
These are the most practical ACs if anyone here didn't already know.
As for the reason I made this thread, here are some interesting things you can bait when playing the platform game.
Things you can do while standing on platforms, from above the opponent:
Other platform tips:
Future possibilities:
Any ideas?
First of all, full hop or air-jump uair autocancel is possible onto any platform, as is bair.
As for dair, it's autocanceled if you buffer it from full hop onto low platforms like Battlefield's.
SH AC fair hits the opponent's feet from below if they're standing above you on low platforms (lower than Smashville's).
These are the most practical ACs if anyone here didn't already know.
As for the reason I made this thread, here are some interesting things you can bait when playing the platform game.
Things you can do while standing on platforms, from above the opponent:
- Falco's SH nair can be shield-grabbed very easily, immediately after blocking its first hit, since its second hit has no hitstun. You can do this from Smashville's platform as Falco's short-hop is high and his bodybox shares space with the hitbox. This means as long as he can reach, you can bait it to do this.
It's possible to usmash it as well (though this is most most likely only possible on low platforms like battlefield's), but there are 3 less possible frames to do it (grab is 2 frames plus a grab armor frame better). - Falco's SH bair is punishable from platform blocking, but only if you're very sharp and read and powerblock it.
- Both Falco's SH bair and nair are an easy punish if you platform drop air-dodge through them, most commonly with either utilt, grab or usmash (dash attack if nothing else reaches I'd guess).
- Lucario's SH fair can be shield-grabbed or usmashed from block depending on how the opponent spaces Lucario's body. You can do it as long as he's in range, which is easy to tell.
- If you're out of range and Lucario whiffs his SH fair while you're on a platform, you're free to dash usmash him while he still has height from the hop.
- I'm sure Lucario's SH uair is punishable like this too.
- This is one of those things that are possible because of Fox's low grab level. You can walk into Snake's direction and shield-grab his utilt if he does it. I say to walk so shieldpush is never an issue. His foot ends up high enough for usmash to work as well. I don't know if this works in SV.
- Another thing you can do vs this move is short-hop from the platform on prediction to Snake's utilt (as a bait), and fast-fall (through the platform) dair to punish if he does it. It's a harder and safer bait than blocking above him. NOTE: maybe there are more moves with lots of cool-down to do this to, for example maybe marth's utilt, definitely his usmash; although that character can actually reach your short-hop bait with an attack
- If you're blocking Snake's nair, you can shield-grab (maybe usmash too) inbetween hits. Just input the command immediately after blocking any of the kicks (except the last one of course).
- Dair counters Olimar's uair if you fast-fall it (the reason for the fast-fall is that Oli's uair wins if enough hits clash; don't remember if it's 2 or 3).
- Dair and nair counter usmash anyway. Yellow usmash, possibly uair counter aerials through disjoints though.
- Fall through platform + air-dodge is an easy counter to Oli's uair because of how long he commits to it.
- Fall through platform + air-dodge also counters Kirby's SH uair, G&W's nair...many short hop aerials, probably.
- Ice Climber's uair is an easy shieldgrab (can't remember if it's possible in Smashville though), unless they delay and do falling uair. Fox's quick bthrow on the main climber separates them well.
- Donkey's SH bair is likely shield-grabbable from platforms (must confirm), though maybe not Smashville's.
- Sonic's fair and uair bay be shield-grabbable as well.
- Wolf's uair is probably shield-grabbable, though I don't think Wolf players would do this often.
- If characters with high short-hops (like Falco, Marth and Lucario) empty short-hop (to delay an aerial or for whatever reason), you can shield-grab, walk up and grab, dsmash them, or in some cases usmash/dashusmash preemptively.
Other platform tips:
- I recommend to face the nearest platform ledge if near one when on platforms, because being pushed off a platform and landing on your back has terrible consecquences (from a lock or any hit, with the best possibility out of it only being neutrality if the opponent messes up), while you can move immediately after being pushed off into the direction you're facing.
- I of course also recommend noticing when the opponent faces away from a platform ledge immediately next to him, because you get a free follow-up if you push him off.
- Fall through platform + blaster shot is much better/safer than short-hop blaster because you don't make an arc and just land to the ground. A great move to use whenever possible while camping Falco inbetween reflectors and dodging lasers.
- Walk + platform drop + drift into the opponent with nair/dair is a pretty good approach.
- Letting go of ledge + air-jump to reach Smashville's platform is much, much easier if you platform cancel it with dair, than if you try to input the air-jump immediately after letting go of the ledge.
- You can platform cancel during transformations in Halberd, Stadium, and Delfino. You can platform cancel while Yoshi's Island (Brawl)'s platform moves, and you can also do it almost throughout the whole course of a Lylat match (except when the ship burns from "entering atmosphere", the only moment it stops moving).
Future possibilities:
- Tapping down at a medium speed (or depth maybe?) between what causes a spot-dodge and what only causes you to aim your shield low is the input for platform drop out of shield. This means there may be possibilities for great punishment from block against a ton of moves from platforms thanks to Fox's beastly dair and falling speed. Even cases without frame advantage and only nairing the back of blocking opponents would be great.
Any ideas?