I'm a fan of 2322
In my opinion, there isn't much that Pocket can do that Garden can't; if there is, it's hard to tell because I don't know the exact frame data on Garden (or Pocket Plus for that matter), but Garden's FAF seems similar to Pocket's (not sure about the intangibility of Garden, but it's still noticeably there, applicable, and usable)
B-reverse makes Garden's blind spot pointless, and I like Garden because I've found it to be one of Villager's most damaging follow-ups to a d.smash and most damaging punishes in general
Default and Pushy Lloids were a toss-up to me, but I've settled on Pushy Lloid for a number of reasons
Firstly, Pushy Lloid has less range: Yes it sounds like a downgrade from Default, but this means that the Lloid itself is ready when I need it to be, rather than flying forward off-camera or off-screen and wasting time, which also means it's deployed at more relevant ranges, like just a hair's breadth beyond roll-distance
Villager can throw this out more often, harass with it more often, and pressure with it more often
I'm not the kind of Villager who sits across an omega-stage, firing full-screen Default Lloids to begin with
It seems like Pushy Lloid is better at forcing unsafe approaches, while Default Lloid is better at maintaining your own distance; between the two, the former instance is much more valuable to me
Secondly, Pushy Lloid has the obvious benefit of doing multiple hits: This means heavier pressure against shield and a marginal punish from certain projectile-counters like Rosa's down.b (you only get hit by the looping hits--not the damaging explosion of the Pushy Lloid)
When on the offensive, Pushy Lloid's multiple hits make it perfect for dragging across the stage, granting you invaluable space and stage control on hit
The looping hits also make is very easy to get follow-up hits after Pushy Lloid
Lastly, the fact that it has multiple hits has saved me countless times from overaggressive grabbers: Where Default Lloid's single hit can be armor'd by the opponent's grab-invincibility frames during a throw, Pushy Lloid simply shreds through, forcing them to release Villager while also dragging them along--also presenting an opportunity to maybe get in a follow-up of your own
Thirdly, I'm convinced that Pushy Lloid has larger hitboxes (which wouldn't surprise me; Pushy Lloid appears physically larger than the Default) and more durability than default Lloid
I admittedly have no evidence to back this, nor do I have appropriate means to reliably test this myself, but using both Lloids against friends, Pushy Lloid, for lack of a better term, simply seems more 'reliable'
The larger hitboxes (if they do exist) are useful for edgeguarding: If I want to force a low recovery, I'll plant the Pushy Lloid at around stage level; if I want to force a high recovery, I'll walk-off/drop-off, fall, then plant the Pushy Lloid at some altitude below the edge; Villager's mean aerials can handle the rest from there
Extreme Balloon Trip: Do I need to say more?
Incredibly safe and long-distance recovery, the lingering balloons are amazing at forcing opponents into bad situations...Just be ready to tech stage spikes and you're gold
...And yes, I do know "planking" or "camping" whatever you will call it is "lame" or "cheesy" or frowned upon, and I know the game itself discourages it with its mechanics, but I've found certain characters, match-ups, and situations where my opponent simply cannot stop Villager from doing so with these balloons
It adds another valuable mix-up to Villager when he's caught on the ledge: Aside from conventional ledge get-up options everyone has, he now has a move viable to allow ledge re-grabs...Of course, like anything in this game, it can only carry as far as you aren't predictable
Counter Timber: Do I need to say more?
Should go without saying, but the sapling itself does wonders for Villager's neutral
While said sapling is largely butchered on soft platforms, I've found that if and when people try counter-picking a stage against me (for example Battlefield), the tree itself is very useful to have
Where the sapling fails to do much on soft platforms, the tree shines as an automatic, defensive obstacle that cleanly beats out most aerials that don't "kill" the tree (it does have rather low hp, around 15% I think, but it does retaliate hard)
The tree is also another reason I like Pushy Lloid: It's looping hits synergize well with the tree, effectively turning the air into a minefield of hitboxes
So long as the Pushy Lloid's final blast, where the majority of its damage is, doesn't hit the tree, then it doesn't exhaust the tree's hp too quickly