Gleam
Smash Ace
In my goal to make our favorite Space Pirate the best, along with working on edgeguarding data (check my other topic for that) I've found some decent combos that the dragon. I don't know if these are common knowledge and if they are, my bad, but if not, some more information for you. I'm going to break these down into "official Combos" and "Potential Combos"
Official Combos are ones the game actually recognizes as combos when used in Training.
Potential Combos are ones that aren't recognized officially in the game but against human players can have some benefits.
OFFICIAL COMBOS
Official Combo #1:
Offstage Short Hop Fair Combo List
Short Hop-Fair+Short Hop-Fair (40-80%)
Short Hop-Fair+Nair (40-80%)
Official Combo #2:
Fireball Combo List
Fireball+Nair
Fireball+Tilts
Fireball+Grabs
Fireball+Side-B
Official Combo #3
Down Tilt Combo List
D-Tilt+Fair (0-100%)
D-Tilt+ Nair (0-100%)
D-Tilt+ Angled Up F-Tilt (0-20%)
D-Tilt+Bair (20-90%)
D-Tilt+Uair (30-110%)
D-Tilt+Usmash (20-50%)
Official Combo #4
U-Tilt Combo List
U-Tilt+Nair (15-50%)
U-Tilt+ Uair (30-110%)
U-Tilt+USmash (25-60%)
Official Combo #5
Nair Combo List
Nair+Jab/Grab/Dash Grab
Nair+D-Tilt+Fair (0-40%)
Official Combo #6
Reverse Aerial Rush (RAR) Nair Combo List
RAR Nair+F-Tilt (0-80%)
RAR Nair+F-Tilt Up (80-100%)
RAR Nair+Bair (30-105%)
RAR Nair+D-Tilt (0-100%)
Official Combo #7
D-Throw Combo List
D-Throw+Fair (0-90%)
D-Throw+Nair
D-Throw+Bair (25-80%)
Official Combo #8
Drag Down Fair Combo List
Drag Down Fair+Grab
Drag Down Fair+Jab
Official Combo #9
Landing Uair Combo List
Landing Uair+Usmash (0-30%)
Landing Uair+Fair (0-70%)
Landing Uair+Nair (0-90%)
Landing Uair+Bair (0-70%)
Landing Uair+Uair (0-100%)
POTENTIAL COMBOS
Potential Combo #1
Short-Hop F-air+Short-Hop F-air+Short-Hop N-air(at low damage)
With the overall speed and priority of F-air and Nair, while this isn't a true combo, it may prove useful in a battle.
Potential Combo #2
Triple Short-Hop F-air at 40% or higher.
This is a very risky one. Double Short-Hope F-air is considered a combo but the third one isn't. Once you've got the momentum down you can push someone right into the blast zone if you get this combo down. Unfortunately it means not being able to get back to the stage. Feeling ballsy? Try it out if you dare. EDIT: Apparently I lied, you can still make it back. Side-B+Up-B will get you back on stage. Goddamn Ridley you offstage monster![/SPOILER]
Potential Combo #3
Down throw+Skewer (Between 0-10%)
Not a true combo but relatively hard to read and relatively safe on usage even if it does fail.
That's all I really have right now as I've only currently tested these on Samus/Dark Samus and Rosalina but hope it comes in use for all of you. If you have any potential or official combos you know of, leave a message and I'll get them on the list.
Official Combos are ones the game actually recognizes as combos when used in Training.
Potential Combos are ones that aren't recognized officially in the game but against human players can have some benefits.
OFFICIAL COMBOS
Official Combo #1:
Offstage Short Hop Fair Combo List
Short Hop-Fair+Short Hop-Fair (40-80%)
Short Hop-Fair+Nair (40-80%)
Official Combo #2:
Fireball Combo List
Fireball+Nair
Fireball+Tilts
Fireball+Grabs
Fireball+Side-B
Official Combo #3
Down Tilt Combo List
D-Tilt+Fair (0-100%)
D-Tilt+ Nair (0-100%)
D-Tilt+ Angled Up F-Tilt (0-20%)
D-Tilt+Bair (20-90%)
D-Tilt+Uair (30-110%)
D-Tilt+Usmash (20-50%)
Official Combo #4
U-Tilt Combo List
U-Tilt+Nair (15-50%)
U-Tilt+ Uair (30-110%)
U-Tilt+USmash (25-60%)
Official Combo #5
Nair Combo List
Nair+Jab/Grab/Dash Grab
Nair+D-Tilt+Fair (0-40%)
Official Combo #6
Reverse Aerial Rush (RAR) Nair Combo List
RAR Nair+F-Tilt (0-80%)
RAR Nair+F-Tilt Up (80-100%)
RAR Nair+Bair (30-105%)
RAR Nair+D-Tilt (0-100%)
Official Combo #7
D-Throw Combo List
D-Throw+Fair (0-90%)
D-Throw+Nair
D-Throw+Bair (25-80%)
Official Combo #8
Drag Down Fair Combo List
Drag Down Fair+Grab
Drag Down Fair+Jab
Official Combo #9
Landing Uair Combo List
Landing Uair+Usmash (0-30%)
Landing Uair+Fair (0-70%)
Landing Uair+Nair (0-90%)
Landing Uair+Bair (0-70%)
Landing Uair+Uair (0-100%)
POTENTIAL COMBOS
Potential Combo #1
Short-Hop F-air+Short-Hop F-air+Short-Hop N-air(at low damage)
With the overall speed and priority of F-air and Nair, while this isn't a true combo, it may prove useful in a battle.
Potential Combo #2
Triple Short-Hop F-air at 40% or higher.
This is a very risky one. Double Short-Hope F-air is considered a combo but the third one isn't. Once you've got the momentum down you can push someone right into the blast zone if you get this combo down. Unfortunately it means not being able to get back to the stage. Feeling ballsy? Try it out if you dare. EDIT: Apparently I lied, you can still make it back. Side-B+Up-B will get you back on stage. Goddamn Ridley you offstage monster![/SPOILER]
Potential Combo #3
Down throw+Skewer (Between 0-10%)
Not a true combo but relatively hard to read and relatively safe on usage even if it does fail.
That's all I really have right now as I've only currently tested these on Samus/Dark Samus and Rosalina but hope it comes in use for all of you. If you have any potential or official combos you know of, leave a message and I'll get them on the list.
Last edited: