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Is smashville terrible in this MU? I like going thereLol. Thats a very good point. I personally like battlefield for this MU, and falco likes it. Tink can take a lot of good angles here and really zone well vs. falco while circle camping.
Lylat could be a very viable CP if not banned, and if so where would you suggest going?
And dont say smashville
Everything (that I would add to this discussion) has been said about this MU at this point.What is your advice on this MU?
Lylat is pretty good but...Lol. Thats a very good point. I personally like battlefield for this MU, and falco likes it. Tink can take a lot of good angles here and really zone well vs. falco while circle camping.
Lylat could be a very viable CP if not banned, and if so where would you suggest going?
And dont say smashville
Yes exactly. YI really messes with Falco's side b and we can make good use of the platform on this stage. Kismet is the first falco who recommended CPing falco to this stage.That's the problem, EVERYONE likes going to SV.
And as a Falco, I'd ban Yoshi's Island over Lylat.
just tested it and doesnt seem to be true but its still a good mix up cause the falco has to predict the utilt follow up and he only has a short time to jump > airdodge out of it otherwise he will get hitMJG tried to tell me of a combo at 0% on falco which is dthrow > utilt > bair... from further analysis this dont work. xzax got out of it every time. and last but not least the oldest gimp that everyone forgets about. sit at the ledge and bait a dsmash at low percent. it works.
Can Falco jump out of the first up-tilt because I always do down throw> up-tiltjust tested it and doesnt seem to be true but its still a good mix up cause the falco has to predict the utilt follow up and he only has a short time to jump > airdodge out of it otherwise he will get hit
EDIT: so if he doesnt know it or just react the wrong way we can dthrow > utilt > bair combo him
as far as i tested it he cant jump away after the dthrow. he can still use his jump but the utilt will still connect so he would just lose his 2nd jump and even if he saved his 2nd jump i dont think he can jump away after the utiltCan Falco jump out of the first up-tilt because I always do down throw> up-tilt
Nair from underneath is tough to combat unless you simply read it, have a bomb in hand and throw a bomb on falcos face. Other than that, jus SDI it up and get away. As for ledge options, jus make sure you have a bomb in-hand, and be ready to take a few %'s to get back on stage. Be patient when getting back at high %'s because Oos Usmash will kill reletively early (120-130% fresh) and falcos that know this MU will Bair our UpB and possibly gimp us.Ledge options? And what to do against rising nair from under a platform?
Also I think it's +1 Falco
so falcos favour?-2 against Falco, we suck
I've got a few ideas for who to discuss next. Im thinking Diddy Kong so if you guys are behind me on that, we can start that discussion. I'll have a write up on falco soon.That's what the panel is for .
Everything else for this char has already been said anyways (unless anyone has anything else to add).
Also, we should start coming up with a new character to discuss. Good job btw G-Dub.
Control his bananas, you control the diddy.I've got a few ideas for who to discuss next. Im thinking Diddy Kong so if you guys are behind me on that, we can start that discussion. I'll have a write up on falco soon.
agreed.wolf is hard to fight with TL. especially a good one.
Usmash works if your relatively close and hyphen smash.
2. I know that by JC-Throwing a banana, we have a free tech chase, but do we have enough time for certain guaranteed punishes? I always use Nair, but would USmash or Grab work?