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He used Disable @ 9:56 in the video, during the 3rd match while Lucina was on the left platform but wasn't able to get a follow up due to the platform.- Don't think I saw a disable the whole match. I'm convinced there is few or no real situations where it's useful but I see some people keep going for it. Like maybe some crazy b-reversal setup but I haven't seen it really work out
Totally agree with your assessment. I've been training a lot with M2 but I really do feel that his size and weight hold him back more than his buffs allow. Anyone with a good reflector and some decent air game can rip him to shreds, especially wolf and falco who can outpressure his shadow balls. He also has a sad lack of combos outside of Dtilt and he lost his up tilt -> up smash kill confirm. His ranged aerials are slow and his fast aerials have no range. Swordies can wreck him all day. Granted, his tilts are all amazing and he has great recovery, but I just don't see how that puts in the top ten fighters. I feel that there are other picks that offer all those upsides without such crippling downsides.He used Disable @ 9:56 in the video, during the 3rd match while Lucina was on the left platform but wasn't able to get a follow up due to the platform.
Like I posted somewhere else, Disable has 6 frames of intangibility at the start, so it can be used to tank and punish incoming attacks, but the timing is basically as tight as a parry so it's not easy.
Also, as I've been playing my current suite of fighters in Ultimate to narrow down to a main, I'm finding Mewtwo isn't often worth the risk as much as others due to that classic combination of light weight and large size and hurtbox. In Smash4 I didn't have as much fear suddenly shifting gears from defense to offense since I knew I could easily bob and weave and get out of disadvantage with multiple air dodges, shields and rolls on the ground, etc. It seems in Ultimate though, with the nerfs to air dodging, rolls and shields, that Mewtwo just can't escape pressure as easily as his weaknesses require him to.
Even going up against heavies like Bowser, DK, DDD or even Ganon is a lot more daunting and intimidating now since Mewtwo doesn't have as much of a speed advantage over them, is just as large of a target, has no KO power advantage and is almost half their weight. Mewtwo's advantage in having a projectile doesn't help a whole lot either given most of the heavies have moves that can clank with it, and he can only spam the small uncharged shadow balls which aren't much of a threat to heavies.