BoN~
Smash Cadet
IVYSAUR
^Brawl Artwork From Brawl 2008
UPDATE!! : VOTE FOR IVYSAUR NOW IN THE SMASH BROS FIGHTER BALLOT!!
https://cp.nintendo.co.jp/us/
Ivysaur Is A Veteran Of Super Smash Bros Brawl who have a ton of fans who havent been included in the newest edition of Super Smash Brothers.
FREQUENTS OBJETIONS
Too many Pokemon characters!!!!
*the franchise should not determine what character would be a good DLC option" because the majority thinks we have too many Mario characters as well. I don't think it would be the most influential of counter arbuments, but I think it would be better than saying we have a lot of Mario "reps".
(Thanks SMAASH! Puppy)
Ivy Is A Trophy!
*And Mewtwo?
Why is ivysaur deserving? He isn't popular
*Besides, Ivysaur would be the same as a starter grass type, since we already have Charizard (Fire) and Greninja (Water). Ivysaur would be the grass type one.
MOVESET FROM BRAWL
SUPPORTERS
( Comment To Add You c: )
@ BoN~
@ Freduardo
@ Kevandre
@ Spatman
@ Swamp Sensei
@Kumaru
@ Kenith
@ Masonomace
@ FalKoopa
@Mewtwo
@ Starcutter
@ A Distant Demon
@ N NeoHippie41
@ KimKarsmashian
@ Arcadenik
@ Jiggly
@ Luigifan18
@ SMAASH! Puppy
@ L2 Sentinel
@Twin Shot
@PhazonCorruptedSquirtle
@Rockaphin
@PokémonSpears
@neoREgen
@Vsaur
@Braydon
@Nauzgo
@VioletScarlett
@Putuk
@Princess Toady
@Homelessvagrant
@Sonsa
@Arbok9782
@Xevious 1
@BobEugCox
@JackerX
@Pixel_
@IkeChromMarth
@Elite Gaymer
@Nauzgo
@TaRtOoN-Hand94
@Royvolution Ream
@BluePikmin11
@SpaceJell0
@Shog
@Dendros
Any Idea?
Leave your thoughts in the comment section![/USER]
^Brawl Artwork From Brawl 2008
UPDATE!! : VOTE FOR IVYSAUR NOW IN THE SMASH BROS FIGHTER BALLOT!!
https://cp.nintendo.co.jp/us/
Ivysaur Is A Veteran Of Super Smash Bros Brawl who have a ton of fans who havent been included in the newest edition of Super Smash Brothers.
FREQUENTS OBJETIONS
Too many Pokemon characters!!!!
*the franchise should not determine what character would be a good DLC option" because the majority thinks we have too many Mario characters as well. I don't think it would be the most influential of counter arbuments, but I think it would be better than saying we have a lot of Mario "reps".
(Thanks SMAASH! Puppy)
Ivy Is A Trophy!
*And Mewtwo?
Why is ivysaur deserving? He isn't popular
*Besides, Ivysaur would be the same as a starter grass type, since we already have Charizard (Fire) and Greninja (Water). Ivysaur would be the grass type one.
MOVESET FROM BRAWL
^Thanks SSBWikiGround attack
Normal
Smash attacks
- Neutral attack - Whips a vine, then another, then extends the range for repeated vine slaps. Start-up of 7 frames. Normally, 3% first hit, 2% second hit, then 2% alternating with 1% for each hit. Tired, 2% first hit, 1% second hit, then 1% for each hit.
- Dash attack - Slides along the ground, headbutting foes. Normally, 12% sweetspotted, 10% during the rest of the frames. Tired, 9% sweetspotted, 7% for the rest of the frames. A powerful, if somewhat unsafe, KO move above 110%. Hits on frame 4-20
- Up tilt - Plants vines on the ground and launches body into the air. Normally, 7%. Tired, does 5%-6%. Hits on frame 9-14.
- Forward tilt - Spins the leaves around the main bulb like a helicopter blade and leans forward, hitting multiple times. Normally, seven hits of 2% for a total of 14%. Tired, seven hits of 1%, 1%, 2%, 1%, 2%, 1%, then 1% for a total of 9%. Quick on start-up (6 frames) and stops run-ins cold, but requires good spacing to be effective, and has some ending lag.
- Down tilt - Whips two vines quickly along the ground, hitting twice with good range. Does 2% damage on first hit and 5% damage on second hit. Hits on frame 4 and 9.
Other attacks
- Forward smash - Plants vines on the ground and launches the body forward. Great range, decent knockback, and returns to starting position afterwards, but comes with minor lag during start and finish. Does 16-22% damage. Hits on frame 17-19.
- Up smash - Launches a burst of spores from the bulb. It is the strongest up smash in terms of knockback (the strongest of Pokémon Trainer's attacks), and has decent range and a disjointed hitbox. The hitbox also covers Ivysaur's sides, to an extent. When fully charged, it can KO at 38%. Has a high start-up lag (26 frames). Best used while baiting a spot dodge/air dodge. Does 17-23% damage.
- Down smash - Quickly whips out vines across the ground simultaneously on both sides. Decent range and start-up speed (16-17 frames), but does horribly low damage and knockback for a Smash attack, and comes with minor ending lag. Has a high chance of causing the opponent to trip. Does 8-11% damage.
Aerial attacks
- Ledge attack - Ivysaur returns to the stage with a vine flick. Good range and speed. Does 8% damage.
- 100% ledge attack - Ivysaur craws up onto the stage with a somewhat slow headbutt. Does 10% damage.
- Floor attack - Whips vines to one side then the other while returning to feet. Does 6% damage.
- Trip attack - Whips vines behind it, then in front. Normally, 5% damage. Tired, 3% damage.
Grabs and throws
- Neutral aerial - Points head diagonally downwards and flattens leaves against body, spinning. Hits multiple times, the last hit having moderate knockback. Has mild spike properties underneath its hind legs; useful while ledge guarding. Start-up of 4 frames. Has low range. Does 10% damage if all hits connect.
- Forward aerial - Slaps forward with a vine, with decent damage and knockback, with a hitbox that ranges from above its eyes, to well in front, to underneath its head. Hits opponent either forward or upward depending on where the vines strike. Does 12% damage. Good Star KO potential. Hits on frame 15-19.
- Back aerial - Turns its top toward the front of the screen, extends two vines far behind it, and spins. Very fast with long range, but very low damage and knockback. A great stall/wall tactic despite low damage returns. Does 2% damage on first hit and 3% damage on second hit. Start-up of 4 frames.
- Up aerial - Shoots a burst of gas out of the bulb with high knockback. Shoots Ivysaur downward. Little more than a slightly faster aerial up-smash. It is the third most powerful up aerial in the game (only Zelda's and Bowser's are stronger). Does 16% damage. Hitbox out on frame 12.
- Down aerial - Turns upside-down and uses the same basic attack as Up Aerial, shooting a burst of gas out of the bud with decent knockback (though similar, it is much weaker than the up aerial). It cancels aerial momentum entirely, and spikes if the opponent is touching the bud (difficult to land). Horrid lag-time (hits on frame 11, but it only ends on frame 63) on all sides makes this move extremely situational, for surprise use only. Does 8% damage.
- Pummel - Vines squeeze opponent. Very slow unless performed in the correct rhythm. Does 3% damage.
- Forward throw - Grabs opponent with vines and tosses them forward. Does 8% damage.
- Back throw - Grabs opponents with vines, does a full spin, and tosses them back. A powerful throw with primarily horizontal fling. Does 10% damage.
- Up throw - Grabs opponent with vines and bounces them into the air with the bud on its back. Not quite as powerful as back throw, but strong. Does 10% damage. Good for Bullet seed combos.
- Down throw - Grabs opponent with vines, does a flip, and smashes them to the ground. Good for follow-ups. Does 10% damage.
SUPPORTERS
( Comment To Add You c: )
@ BoN~
@ Freduardo
@ Kevandre
@ Spatman
@ Swamp Sensei
@Kumaru
@ Kenith
@ Masonomace
@ FalKoopa
@Mewtwo
@ Starcutter
@ A Distant Demon
@ N NeoHippie41
@ KimKarsmashian
@ Arcadenik
@ Jiggly
@ Luigifan18
@ SMAASH! Puppy
@ L2 Sentinel
@Twin Shot
@PhazonCorruptedSquirtle
@Rockaphin
@PokémonSpears
@neoREgen
@Vsaur
@Braydon
@Nauzgo
@VioletScarlett
@Putuk
@Princess Toady
@Homelessvagrant
@Sonsa
@Arbok9782
@Xevious 1
@BobEugCox
@JackerX
@Pixel_
@IkeChromMarth
@Elite Gaymer
@Nauzgo
@TaRtOoN-Hand94
@Royvolution Ream
@BluePikmin11
@SpaceJell0
@Shog
@Dendros
Any Idea?
Leave your thoughts in the comment section![/USER]
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