As far as I'm aware, Cloud's DAir lasts FOREVER, and because of that I have yet to successfully recover off the stage when I spike someone with it. This area I'm talking about is below the stage's platform grab line, and not up above or way off to the side. I've tested it in training many, many times to see what I can get away with and nothing worked outside of using Limit Break Climhazzard. Even just walking off the edge and using DAir is a guaranteed suicide mission as even a midair jump and Climhazzard won't save you unless you have Limit.
So with this in mind, is there anything I can do (outside of not doing it) to help me survive? I feel like it's wasted unless the enemy goes really high with their Up-B or something that you can read and gimp that way. I've yet to get any real mileage on it except on a couple of swag finishes where I was ahead in the stocks and even if I missed I wouldn't lose. Alternatively, I'm trying to learn how to gimp with him better, but his horizontal recovery isn't exactly the best either.
Edit: Speaking of recovery, he doesn't get much of a recovery combo when trying to use his Up-B after an air dodge due to the dodge's "end lag" timer. I tried it with Link and was more or less able to recover back onto the stage if I dodged just a bit above the standing line. Cloud doesn't have that grace, he needs to dodge WAY earlier and even then his Up-B doesn't snap unless it's a limit so... I guess just stay on the ground and don't try to gimp or else lose a stock with his DAir, or don't go too far out because he has like almost no recovery?
So with this in mind, is there anything I can do (outside of not doing it) to help me survive? I feel like it's wasted unless the enemy goes really high with their Up-B or something that you can read and gimp that way. I've yet to get any real mileage on it except on a couple of swag finishes where I was ahead in the stocks and even if I missed I wouldn't lose. Alternatively, I'm trying to learn how to gimp with him better, but his horizontal recovery isn't exactly the best either.
Edit: Speaking of recovery, he doesn't get much of a recovery combo when trying to use his Up-B after an air dodge due to the dodge's "end lag" timer. I tried it with Link and was more or less able to recover back onto the stage if I dodged just a bit above the standing line. Cloud doesn't have that grace, he needs to dodge WAY earlier and even then his Up-B doesn't snap unless it's a limit so... I guess just stay on the ground and don't try to gimp or else lose a stock with his DAir, or don't go too far out because he has like almost no recovery?
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