daddypeach
Smash Cadet
- Joined
- Jun 6, 2019
- Messages
- 36
Hey all, I was a Sheik/Zelda main in Brawl and am loving this new game Ultimate. Can we talk about b-sticking? I tend to like being able to approach and juggle and it seems like the main draw for b-stick is basically to assist b-reverse phantom. It's at the cost of accessibility of some good grounded options like u-smash and d-smash and limits the flexibility of d-air offstage and micro-spacing of u-air. Basically I think b-stick causes Zelda's up close game to suffer.
Curious about your thoughts...
Does Zelda really need to be able to jump back and b-reverse phantom? Would a run back and RAR phantom satisfy her spacing needs?
The benefit would be that Zelda can space her smashes better in aggressive situations and create more situations where she is at advantage.
Curious about your thoughts...
Does Zelda really need to be able to jump back and b-reverse phantom? Would a run back and RAR phantom satisfy her spacing needs?
The benefit would be that Zelda can space her smashes better in aggressive situations and create more situations where she is at advantage.