There was another thread from a few years back but it's been long since closed. If you could change Fire Emblem's representation in Smash in terms of playable characters, how would you? And don't just say "don't rep FE at all", either. For me:
Character | Marth | Lyn | Ike | Robin | Azura | Byleth |
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Image | ||||||
First Appearance | Shadow Dragon and the Blade of Light (1990) | The Blazing Blade (2003) | Path of Radiance (2005) | Awakening (2013) | Fates (2015) | Three Houses (2019) |
Smash Appearences |
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| Ultimate (DLC) |
Class / Weapon | Lord (Falchion) | Blade Lord (Mani Katti / Sol Katti / Mulagir) | Lord (Ragnell / Urvan) | Tactician (Tomes) | Songstress (Lance) | Professor (Sword of the Creator / Amyr / Areadbhar / Failnaught) |
Playstyle | Force and Finesse | Fragile Speedster | Mighty Glacier | Zoner | Glass Cannon | Multi-Melee Master |
Reason | Was considered for 64 alongside Bowser, King Dedede and Mewtwo, so I figured all four of them should get in with more dev time | Was the first Lord to be introduced in Blazing Blade, the first FE game to be released internationally | Mostly due to his popularity on his own; his moveset would remain mostly unchanged, but he'd also wield his father's axe in his Smash attacks | Awakening was the game that saved the franchise, but since I only wanted to do one Awakening rep, I ultimately decided on Robin, with Chrom and Lucina as assist characters. | Mostly to promote Fates, but I went with Azura due to the higher moveset potential with her lance, singing and water bending | Mostly to promote Three Houses, but he would be in Fighters Pass Vol. 2 and Steve would be moved to Vol. 1 |
Intro: Marth appears from a Warp circle.
Stance/Idle 1: Marth moves his body from left to right.
Idle 2: Marth brushes his hair with his open hand.
Idle 3: Marth holds Falchion to his face.
Notable Palette Swaps
Dash: Marth dashes with his body facing forward.
Damage: Marth recoils.
Jump: Marth jumps once, then flips around during the second jump.
Crouch: Marth kneels while carefully observing his opponent.
Fighter Ability: Falchion
Falchion's attacks deal more damage at the tip of the blade. That said, the damage values you see (save for the down aerial) are assuming the tip doesn't hit.
Normal Attacks
Jab: Marth slashes twice (5% each, small knockback)
Forward+A: Hard Edge; a fast upward swipe while leaning forward (9%, small knockback)
Up+A: Marth slashes in a large arc above his head (6%, small knockback)
Down+A: Low Thrust; a quick crouching sword poke (7%, small knockback)
Dash Attack: Raid Chop; a running, upward-sweeping diagonal slash (10%, small knockback)
Edge Attack: Marth backflips onto the stage and slashes (9%, small knockback)
Get-Up Attack: Marth spins around gracefully and slashes in a circle (7%, small knockback)
Aerial Attacks
Air+A: Double Slash; Marth horizontally slashes around himself twice (7% each hit, small knockback)
Air Forward+A: Flag Cut; a descending crescent slash with great coverage (8%, small knockback)
Air Back + A: About Face; an upward crescent slash (9%, small knockback)
Air Up+A: Luna Slash; an overhead crescent slash with good coverage (9%, small knockback)
Air Down+A: Halfmoon; a wide downward crescent slash (15% with a meteor effect at the tip, OK knockback)
Smash Attacks
Forward+A: Dragon Killer; Marth rotates his body counterclockwise with a strong overarching one-handed swing from his head to the ground (13%, OK knockback)
Up+A: Blade of Light; a quick, upward thrust (13%, OK knockback). Marth can knock opponents into the main attack when next to them (3%).
Down+A: Whirlwind; a grounded sweep on both sides of Marth (10% each hit, OK knockback)
Grab Game
Grab: Marth grabs the opponent with his open hand.
Pummel: A knee strike (1%)
Forwards+Throw: An elbow strike (4%, small knockback)
Back+Throw: Marth tosses the opponent over his leg, sending them behind him (4%, small knockback)
Up+Throw: Marth tosses the opponent into the air before thrusting Falchion (12%, OK knockback)
Down+Throw: Marth throws opponent to the ground with one arm, bouncing them upwards (5%, small knockback)
Special Moves
B : Shield Breaker; Marth charges a forward thrust that instantly breaks an opponent's shield at full charge (22%, medium knockback)
B + ← → : Dancing Blade; Marth slashes multiple times with the press of B, with the types of slash and their power depending on the direction tilted on the control stick.
B + ↑ : Dolphin Slash; Marth jumps up and performs a high-speed uppercut slash (11%, OK knockback)
B + ↓ : Counter; Marth braces himself and counters any attack that hits him, with the power being relative.
Final Smash: Critical Hit; "This day is mine!" Marth dashes forward and performs a slash that instantly K.O.'s any opponents it hits (60%, devastating knockback)
Taunts
Up: "This is it!" Marth raises Falchion into the air.
Side: "I won't lose!" Marth briefly sheaths Falchion
Down: "Fate has brought us here!" Marth briefly swings Falchion.
Winposes
1: "My prayers are with you." Marth holds Falchion to his face before swinging it and making a pose resembling his Smash 4 artwork.
2: "I am no Hero-King..." Marth sheaths Falchion and looks to the side.
3: "I cannot afford to lose!" Marth strikes a pose resembling his New Mystery of the Emblem artwork.
Applause: Marth claps for the winner.
Icon: Falchion
Boxing Ring Title: Hero-King
Star K.O.: https://youtu.be/gL3PIOFP5iI?feature=shared&t=92
Victory Music: Victory! Fire Emblem Series
Kirby Hat: Marth's hair
Stance/Idle 1: Marth moves his body from left to right.
Idle 2: Marth brushes his hair with his open hand.
Idle 3: Marth holds Falchion to his face.
Notable Palette Swaps
- Mystery of the Emblem (default)
- Enemy units (red)
- Ally units (green)
- Caeda (white/red)
- Camus (black/yellow)
- Anri (brown/red)
- Awakening design (special costume 1)
- Famicom design (special costume 2)
Dash: Marth dashes with his body facing forward.
Damage: Marth recoils.
Jump: Marth jumps once, then flips around during the second jump.
Crouch: Marth kneels while carefully observing his opponent.
Fighter Ability: Falchion
Falchion's attacks deal more damage at the tip of the blade. That said, the damage values you see (save for the down aerial) are assuming the tip doesn't hit.
Normal Attacks
Jab: Marth slashes twice (5% each, small knockback)
Forward+A: Hard Edge; a fast upward swipe while leaning forward (9%, small knockback)
Up+A: Marth slashes in a large arc above his head (6%, small knockback)
Down+A: Low Thrust; a quick crouching sword poke (7%, small knockback)
Dash Attack: Raid Chop; a running, upward-sweeping diagonal slash (10%, small knockback)
Edge Attack: Marth backflips onto the stage and slashes (9%, small knockback)
Get-Up Attack: Marth spins around gracefully and slashes in a circle (7%, small knockback)
Aerial Attacks
Air+A: Double Slash; Marth horizontally slashes around himself twice (7% each hit, small knockback)
Air Forward+A: Flag Cut; a descending crescent slash with great coverage (8%, small knockback)
Air Back + A: About Face; an upward crescent slash (9%, small knockback)
Air Up+A: Luna Slash; an overhead crescent slash with good coverage (9%, small knockback)
Air Down+A: Halfmoon; a wide downward crescent slash (15% with a meteor effect at the tip, OK knockback)
Smash Attacks
Forward+A: Dragon Killer; Marth rotates his body counterclockwise with a strong overarching one-handed swing from his head to the ground (13%, OK knockback)
Up+A: Blade of Light; a quick, upward thrust (13%, OK knockback). Marth can knock opponents into the main attack when next to them (3%).
Down+A: Whirlwind; a grounded sweep on both sides of Marth (10% each hit, OK knockback)
Grab Game
Grab: Marth grabs the opponent with his open hand.
Pummel: A knee strike (1%)
Forwards+Throw: An elbow strike (4%, small knockback)
Back+Throw: Marth tosses the opponent over his leg, sending them behind him (4%, small knockback)
Up+Throw: Marth tosses the opponent into the air before thrusting Falchion (12%, OK knockback)
Down+Throw: Marth throws opponent to the ground with one arm, bouncing them upwards (5%, small knockback)
Special Moves
B : Shield Breaker; Marth charges a forward thrust that instantly breaks an opponent's shield at full charge (22%, medium knockback)
B + ← → : Dancing Blade; Marth slashes multiple times with the press of B, with the types of slash and their power depending on the direction tilted on the control stick.
B + ↑ : Dolphin Slash; Marth jumps up and performs a high-speed uppercut slash (11%, OK knockback)
B + ↓ : Counter; Marth braces himself and counters any attack that hits him, with the power being relative.
Final Smash: Critical Hit; "This day is mine!" Marth dashes forward and performs a slash that instantly K.O.'s any opponents it hits (60%, devastating knockback)
Taunts
Up: "This is it!" Marth raises Falchion into the air.
Side: "I won't lose!" Marth briefly sheaths Falchion
Down: "Fate has brought us here!" Marth briefly swings Falchion.
Winposes
1: "My prayers are with you." Marth holds Falchion to his face before swinging it and making a pose resembling his Smash 4 artwork.
2: "I am no Hero-King..." Marth sheaths Falchion and looks to the side.
3: "I cannot afford to lose!" Marth strikes a pose resembling his New Mystery of the Emblem artwork.
Applause: Marth claps for the winner.
Icon: Falchion
Boxing Ring Title: Hero-King
Star K.O.: https://youtu.be/gL3PIOFP5iI?feature=shared&t=92
Victory Music: Victory! Fire Emblem Series
Kirby Hat: Marth's hair
Intro: Lyn appears from a Warp circle emitting green wind.
Stance/Idle 1: Her stance as a Lord from Blazing Blade.
Idle 2: Her stance as a Blade Lord from Blazing Blade.
Idle 3: Her stance as a Blade Lord when holding Sol Katti.
Notable Palette Swaps
Dash: Lyn dashes forward with a sword in one hand.
Damage: Lyn braces herself with one of her swords.
Jump: Lyn jumps similar to Marth.
Crouch: Lyn puts a knee on the ground with her hand on one of her swords.
Normal Attacks
Jab: Lyn kicks twice (2% each hit, small knockback), then proceeds to slash rapidly (1% each hit, small knockback); this attack is based on her critical hit animation with Sol Katti.
Forward+A: Stinger; Lyn stabs forward with Sol Katti (7%, small knockback)
Up+A: Lyn slashes vertically upward (7%, small knockback)
Down+A: A sweep kick that can trip opponents (6%, small knockback)
Dash Attack: A slide kick (7%, small knockback)
Edge Attack: Lyn climbs up and sweep kicks across the floor (7%, small knockback)
Get-Up Attack: A sweep kick around Lyn (7%, small knockback)
Aerial Attacks
Air+A: A spinning double slash with both Mani Katti and Sol Katti (10%, OK knockback)
Air Forward+A: A double spinning kick (9%, small knockback)
Air Back + A: A powerful backwards slash (14%, OK knockback)
Air Up+A: A 540 kick (10%, small knockback)
Air Down+A: Helm Breaker; Lyn dives down with Sol Katti (14% with a meteor effect, OK knockback). This attack is primarily based on her regular attack animation with Sol Katti, but takes visual inspiration from Vergil’s eponymous attack from Devil May Cry.
Smash Attacks
Forward+A: Lyn slashes forward twice, with both Mani Katti and Sol Katti (15%, OK knockback). This attack is primarily based on her critical hit animation as a Lord, but takes visual inspiration from Vergil’s Upper Slash from Devil May Cry.
Up+A: High Time; Lyn raises her sword above herself and summons a gust of wind that hits multiple times (17%, OK knockback). This attack is based on her critical hit animation when holding a magic sword.
Down+A: Lyn slashes across the ground with both Mani Katti and Sol Katti (14% each hit, OK knockback)
Grab Game
Grab: Lyn grabs the opponent with both hands.
Pummel: A knee strike (1%)
Forwards+Throw: An elbow strike (8%, small knockback)
Back+Throw: Lyn strafes behind the opponent and slashes them (11%, OK knockback)
Up+Throw: A dual rising slash with both Mani Katti and Sol Katti (9%, small knockback)
Down+Throw: Lyn jumps up before coming down with a diving slash (12%, OK knockback); this attack is based on her regular attack animation with Sol Katti.
Special Moves
B : Mulagir; Lyn fires an arrow enveloped in wind (8%, OK knockback). Lyn can fire a more powerful shot by holding B (16%, OK knockback), but she cannot store the charge.
B + ← → : Mani Katti; Lyn dashes forward, after which multiple slashes of wind follow behind her (13%, OK knockback). This is loosely based on Vergil’s Rapid Slash from Devil May Cry.
B + ↑ : Sol Katti; Lyn fires an arrow from Mulagir in the direction tilted, but she will be propelled in the opposite direction before striking diagonally downward with Sol Katti (14%, OK knockback)
B + ↓ : Counter; Lyn braces herself and counters when attacked. The counter itself deals little damage overall, but deals knockback relative to the opponent’s damage %.
Final Smash: Lord of Blades; Lyn dashes forward and slashes any opponents in range (2%). If it connects, Lyn then splits into five afterimages that all attack at once before finishing with another dashing slash (50%, devastating knockback); this attack is based on her critical hit animation as a Lord.
Taunts
Up: “As if I’d lose!” Lyn unsheathes Mani Katti and points it upward behind herself; this is based on her map sprites as a Lord and Great Lord, respectively.
Side: “By my sword!” Lyn unsheathes Sol Katti and points it forward; this is based on her Great Lord sprite with Sol Katti in hand.
Down: “Now I have you!” Lyn twirls Mulagor and points it to the ground; this is based on her Great Lord sprite with a bow.
Winposes
1: “These are the fruits of my labor!” Lyn tosses Mani Katti into the air and catches it with its sheath.
2: “I won’t become stronger by sitting here alone.” Lyn slashes twice with Sol Katti before sheathing it.
3: “The winds of my homeland are blessing me today!” Lyn twirls Mulagir before mounting it on her back and looking at the camera behind her.
Applause: Lyn claps respectfully for the winner.
Icon: The Falchion
Boxing Ring Title: Lady of the Plains
Star K.O.: “Forgive meee…!”
Victory Music: Victory! Fire Emblem Series
Kirby Hat: Lyn’s hair
Stance/Idle 1: Her stance as a Lord from Blazing Blade.
Idle 2: Her stance as a Blade Lord from Blazing Blade.
Idle 3: Her stance as a Blade Lord when holding Sol Katti.
Notable Palette Swaps
- Default
- Eliwood (blue/red)
- Hector (dark blue)
- Kent (red/orange)
- Sain (green)
- Florina (white)
- Awakening design (special costume)
- Sakura Shinguji (Awakening pink)
Dash: Lyn dashes forward with a sword in one hand.
Damage: Lyn braces herself with one of her swords.
Jump: Lyn jumps similar to Marth.
Crouch: Lyn puts a knee on the ground with her hand on one of her swords.
Normal Attacks
Jab: Lyn kicks twice (2% each hit, small knockback), then proceeds to slash rapidly (1% each hit, small knockback); this attack is based on her critical hit animation with Sol Katti.
Forward+A: Stinger; Lyn stabs forward with Sol Katti (7%, small knockback)
Up+A: Lyn slashes vertically upward (7%, small knockback)
Down+A: A sweep kick that can trip opponents (6%, small knockback)
Dash Attack: A slide kick (7%, small knockback)
Edge Attack: Lyn climbs up and sweep kicks across the floor (7%, small knockback)
Get-Up Attack: A sweep kick around Lyn (7%, small knockback)
Aerial Attacks
Air+A: A spinning double slash with both Mani Katti and Sol Katti (10%, OK knockback)
Air Forward+A: A double spinning kick (9%, small knockback)
Air Back + A: A powerful backwards slash (14%, OK knockback)
Air Up+A: A 540 kick (10%, small knockback)
Air Down+A: Helm Breaker; Lyn dives down with Sol Katti (14% with a meteor effect, OK knockback). This attack is primarily based on her regular attack animation with Sol Katti, but takes visual inspiration from Vergil’s eponymous attack from Devil May Cry.
Smash Attacks
Forward+A: Lyn slashes forward twice, with both Mani Katti and Sol Katti (15%, OK knockback). This attack is primarily based on her critical hit animation as a Lord, but takes visual inspiration from Vergil’s Upper Slash from Devil May Cry.
Up+A: High Time; Lyn raises her sword above herself and summons a gust of wind that hits multiple times (17%, OK knockback). This attack is based on her critical hit animation when holding a magic sword.
Down+A: Lyn slashes across the ground with both Mani Katti and Sol Katti (14% each hit, OK knockback)
Grab Game
Grab: Lyn grabs the opponent with both hands.
Pummel: A knee strike (1%)
Forwards+Throw: An elbow strike (8%, small knockback)
Back+Throw: Lyn strafes behind the opponent and slashes them (11%, OK knockback)
Up+Throw: A dual rising slash with both Mani Katti and Sol Katti (9%, small knockback)
Down+Throw: Lyn jumps up before coming down with a diving slash (12%, OK knockback); this attack is based on her regular attack animation with Sol Katti.
Special Moves
B : Mulagir; Lyn fires an arrow enveloped in wind (8%, OK knockback). Lyn can fire a more powerful shot by holding B (16%, OK knockback), but she cannot store the charge.
B + ← → : Mani Katti; Lyn dashes forward, after which multiple slashes of wind follow behind her (13%, OK knockback). This is loosely based on Vergil’s Rapid Slash from Devil May Cry.
B + ↑ : Sol Katti; Lyn fires an arrow from Mulagir in the direction tilted, but she will be propelled in the opposite direction before striking diagonally downward with Sol Katti (14%, OK knockback)
B + ↓ : Counter; Lyn braces herself and counters when attacked. The counter itself deals little damage overall, but deals knockback relative to the opponent’s damage %.
Final Smash: Lord of Blades; Lyn dashes forward and slashes any opponents in range (2%). If it connects, Lyn then splits into five afterimages that all attack at once before finishing with another dashing slash (50%, devastating knockback); this attack is based on her critical hit animation as a Lord.
Taunts
Up: “As if I’d lose!” Lyn unsheathes Mani Katti and points it upward behind herself; this is based on her map sprites as a Lord and Great Lord, respectively.
Side: “By my sword!” Lyn unsheathes Sol Katti and points it forward; this is based on her Great Lord sprite with Sol Katti in hand.
Down: “Now I have you!” Lyn twirls Mulagor and points it to the ground; this is based on her Great Lord sprite with a bow.
Winposes
1: “These are the fruits of my labor!” Lyn tosses Mani Katti into the air and catches it with its sheath.
2: “I won’t become stronger by sitting here alone.” Lyn slashes twice with Sol Katti before sheathing it.
3: “The winds of my homeland are blessing me today!” Lyn twirls Mulagir before mounting it on her back and looking at the camera behind her.
Applause: Lyn claps respectfully for the winner.
Icon: The Falchion
Boxing Ring Title: Lady of the Plains
Star K.O.: “Forgive meee…!”
Victory Music: Victory! Fire Emblem Series
Kirby Hat: Lyn’s hair
Intro: Ike appears from a Warp circle emitting blue flames.
Stance/Idle 1: Ike stands tall with Ragnell pointing forward.
Idle 2: Ike taps Ragnell's blade on his shoulder.
Idle 3: Ike rubs the edge of Ragnell's blade.
Notable Palette Swaps
Dash: Ike runs forward.
Damage: Ike recoils.
Jump: Ike jump twice.
Crouch: Ike kneels with a fist on the ground.
Normal Attacks
Jab: A left-handed punch (3%, small knockback), followed by a right-legged front kick (3%, small knockback), followed by a kneeling downward slash (7%, OK knockback)
Forward+A: A lunging outward slash (14%, OK knockback)
Up+A: Ike hops up to thrust Ragnell upward while holding it parallel to the ground (12%, OK knockback)
Down+A: A kneeling inward slash (9%, small knockback)
Dash Attack: A lunging, two-handed upward slash (14%, OK knockback)
Edge Attack: An outward slash while climbing up (10%, OK knockback)
Get-Up Attack: Ike swings Ragnell around himself (8%, small knockback)
Aerial Attacks
Air+A: A downward arcing slash (9%, OK knockback)
Air Forward+A: A two-handed downward slash (13%, OK knockback)
Air Back + A: Ike quickly turns around to perform an outward slash (14%, OK knockback)
Air Up+A: An overhead arcing slash (13%, OK knockback)
Air Down+A: A two-handed downward slash (15% with a meteor effect, OK knockback)
Smash Attacks
Forward+A: A lunging, two-handed downward slash with Urvan (22%, medium knockback)
Up+A: An overhead arcing slash with Urvan starting from the front (18%, OK knockback)
Down+A: A spinning ground slash with Urvan (19%, OK knockback)
Grab Game
Grab: Ike grabs the opponent with his open hand.
Pummel: A headbutt (2%)
Forwards+Throw: A front kick (9%, small knockback)
Back+Throw: A spinning back kick (9%, small knockback)
Up+Throw: Ike plants Ragnell into the ground and then performs an upward double axe handle (13%, OK knockback)
Down+Throw: A one-handed body slam followed by a knee drop (11%, OK knockback)
Special Moves
B : Shockwave; Ike plants Ragnell into the ground, charges it, and releases a shockwave of blue flames with distance and power depending on the charge, You can cancel the charge, but you can't store it.
B + ← → : Quick Draw; Ike kneels on one knee and readies himself to charge forward with a lunging outward slash (13% before charge, OK knockback; 20% at full charge, medium knockback).
B + ↑ : Aether; Ike throws Ragnell into the air (6%), causing it to spin before jumping up and grabbing it. In the process, Ike spins around briefly (2% each hit) before landing back on the ground (8% with a meteor effect, OK knockback).
B + ↓ : Eruption; Ike charges a blazing vortex that hits opponents in an AOE multiple times (35% at full charge, far knockback). Keep in mind that no matter how charged the attack is, Ike takes recoil damage relative to the damage dealt by the attack.
Final Smash: Great Aether; Ike slashes upward with Ragnell enveloped in blue flames (8%). Any opponents hits are subject to a furious flurry of slashes (30%) before Ike finishes by diving to the ground and causing a massive explosion (19%, devastating knockback).
Taunts
Up: Ike holds Ragnell with both hands in front of himself while growling loudly as the wind blows through his cape.
Side: Ike rears back and then holds Ragnell to his side while saying "Prepare yourself!"
Down: Ike plants Ragnell into the ground then folds his arms as wind blows through his cape.
Winposes
1: "You'll get no sympathy from me." Ike plants Ragnell into the ground and folds his arms.
2: "I fight for my friends." Ike rests Ragnell's blade on his shoulder.
3: Ike performs Aether before facing the camera.
Applause: Ike claps for the winner.
Icon: Falchion
Boxing Ring Title: Radiant Hero of Legend
Star K.O.: "OOOOhhhh...!"
Victory Music: Victory! Fire Emblem Series
Kirby Hat: Ike's hair and headband
Stance/Idle 1: Ike stands tall with Ragnell pointing forward.
Idle 2: Ike taps Ragnell's blade on his shoulder.
Idle 3: Ike rubs the edge of Ragnell's blade.
Notable Palette Swaps
- Path of Radiance (default)
- Radiant Dawn
- Mist (PoR yellow)
- Greil (RD yellow)
- Sigurd (PoR white)
- Black Knight (RD black)
- Lord (PoR special costume)
- Vanguard (RD special costume)
Dash: Ike runs forward.
Damage: Ike recoils.
Jump: Ike jump twice.
Crouch: Ike kneels with a fist on the ground.
Normal Attacks
Jab: A left-handed punch (3%, small knockback), followed by a right-legged front kick (3%, small knockback), followed by a kneeling downward slash (7%, OK knockback)
Forward+A: A lunging outward slash (14%, OK knockback)
Up+A: Ike hops up to thrust Ragnell upward while holding it parallel to the ground (12%, OK knockback)
Down+A: A kneeling inward slash (9%, small knockback)
Dash Attack: A lunging, two-handed upward slash (14%, OK knockback)
Edge Attack: An outward slash while climbing up (10%, OK knockback)
Get-Up Attack: Ike swings Ragnell around himself (8%, small knockback)
Aerial Attacks
Air+A: A downward arcing slash (9%, OK knockback)
Air Forward+A: A two-handed downward slash (13%, OK knockback)
Air Back + A: Ike quickly turns around to perform an outward slash (14%, OK knockback)
Air Up+A: An overhead arcing slash (13%, OK knockback)
Air Down+A: A two-handed downward slash (15% with a meteor effect, OK knockback)
Smash Attacks
Forward+A: A lunging, two-handed downward slash with Urvan (22%, medium knockback)
Up+A: An overhead arcing slash with Urvan starting from the front (18%, OK knockback)
Down+A: A spinning ground slash with Urvan (19%, OK knockback)
Grab Game
Grab: Ike grabs the opponent with his open hand.
Pummel: A headbutt (2%)
Forwards+Throw: A front kick (9%, small knockback)
Back+Throw: A spinning back kick (9%, small knockback)
Up+Throw: Ike plants Ragnell into the ground and then performs an upward double axe handle (13%, OK knockback)
Down+Throw: A one-handed body slam followed by a knee drop (11%, OK knockback)
Special Moves
B : Shockwave; Ike plants Ragnell into the ground, charges it, and releases a shockwave of blue flames with distance and power depending on the charge, You can cancel the charge, but you can't store it.
B + ← → : Quick Draw; Ike kneels on one knee and readies himself to charge forward with a lunging outward slash (13% before charge, OK knockback; 20% at full charge, medium knockback).
B + ↑ : Aether; Ike throws Ragnell into the air (6%), causing it to spin before jumping up and grabbing it. In the process, Ike spins around briefly (2% each hit) before landing back on the ground (8% with a meteor effect, OK knockback).
B + ↓ : Eruption; Ike charges a blazing vortex that hits opponents in an AOE multiple times (35% at full charge, far knockback). Keep in mind that no matter how charged the attack is, Ike takes recoil damage relative to the damage dealt by the attack.
Final Smash: Great Aether; Ike slashes upward with Ragnell enveloped in blue flames (8%). Any opponents hits are subject to a furious flurry of slashes (30%) before Ike finishes by diving to the ground and causing a massive explosion (19%, devastating knockback).
Taunts
Up: Ike holds Ragnell with both hands in front of himself while growling loudly as the wind blows through his cape.
Side: Ike rears back and then holds Ragnell to his side while saying "Prepare yourself!"
Down: Ike plants Ragnell into the ground then folds his arms as wind blows through his cape.
Winposes
1: "You'll get no sympathy from me." Ike plants Ragnell into the ground and folds his arms.
2: "I fight for my friends." Ike rests Ragnell's blade on his shoulder.
3: Ike performs Aether before facing the camera.
Applause: Ike claps for the winner.
Icon: Falchion
Boxing Ring Title: Radiant Hero of Legend
Star K.O.: "OOOOhhhh...!"
Victory Music: Victory! Fire Emblem Series
Kirby Hat: Ike's hair and headband
Intro: Robin appears from a Warp circle.
Stance/Idle 1: Robin stands tall with a tome in hand.
Idle 2: Robin briefly reads their tome.
Idle 3: Robin slowly waves their arm.
Notable Palette Swaps
Dash: Robin's run animation from Awakening.
Damage: Robin's damage animation from Awakening.
Jump: Robin jumps once, then levitates using magic.
Crouch: Robin carefully observes the ground with their tome open while striking a thinking pose.
Fighter Ability: Durability
All of Robin's attacks involve magic spells from tomes. Each tome has limited uses:
Normal Attacks
Jab: Robin jabs once with Flux (4%, small knockback), followed by an Elwind flurry (1% each hit), finishing with an explosion of Arcfire (6%, small knockback)
Forward+A: An outward turning, downward thrust with Flux (8%, small knockback)
Up+A: An inward turning, upward swing with Flux (6%, small knockback)
Down+A: A crouching, outward swing with Flux (6%, small knockback)
Dash Attack: Robin stops and casts Thunder in front of themselves (13%, OK knockback)
Edge Attack: A thrust with Flux while climbing back up (9%, small knockback)
Get-Up Attack: Robin casts Elwind below themselves (8%, small knockback)
Aerial Attacks
Air+A: Robin casts Thunder around themselves (12%, OK knockback)
Air Forward+A: Robin performs a multi-hit horizontal swipe with Elwind (12%, OK knockback)
Air Back + A: Robin performs a downward swing behind themselves with Thunder (14% with a meteor effect, OK knockback)
Air Up+A: Robin unleashes a burst with Arcfire (15%, OK knockback)
Air Down+A: Robin performs a backhanded slap with Flux below themselves (11%, OK knockback)
Smash Attacks
Forward+A: Bolganone; Robin rears back and unleashes a stream of flame from their hand (25%, far knockback)
Up+A: Rexcalibur; Robin lifts their arm into the air and unleashes a tornado around themselves (25%, far knockback)
Down+A: Bolting; Robin slams their hand onto the ground and unleashes a bolt of lightning that can go through platforms (25% with a meteor effect, far knockback)
Grab Game
Grab: Robin grabs the opponent with their open hand.
Pummel: Robin smacks the opponent with their tome (2%)
Forwards+Throw: Robin shoves the opponent forward with Flux (8%, small knockback)
Back+Throw: Robin heaves the opponent behind themselves (12%, OK knockback)
Up+Throw: Robin heaves the opponent upward (9%, small knockback)
Down+Throw: Aura; Robin lets go of the opponent before slamming their hand on the ground and unleashing an aura with Flux (11%, OK knockback)
Special Moves
B : Thunder; Robin casts a spell that can be charged in four stages; the charge can be stored for later.
B + ↑ : Elwind; Robin leaps into the air and summons two blades of wind that propel them in the direction tilted on the control stick.
B + ↓ : Nosferatu / Flux; Robin grabs the opponent with dark magic and drains health relative to how much damage Robin has compared to the opponent. When Nosferatu breaks, Robin instead uses Flux to simply deal damage, but suffers recoil relative to how much damage the opponent has accumulated compared to them.
Final Smash: Pair Up; Robin uses Warp magic to summon either Chrom or Lucina to dash forward at the enemy (5%). Any opponents hit are subject to a series of slashes and magical attacks until the two finish with an explosive attack (50% with a meteor effect, far knockback). M!Robin summons Chrom, while F!Robin summons Lucina.
Taunts
Up: "Time to tip the scales!" Robin's pre-battle pose from Awakening.
Side: "You're not ready." Robin clenches their open hand into a fist.
Down: "Here I go!" Robin levitates their tome while flipping its pages.
Winposes
1: "Now that's what I call progress!" Robin's victory pose from Awakening. Both the male and female Robins share this pose.
2: "Here's how it's done!" M!Robin poses with Chrom, who strikes a pose resembling his official artwork.
3: "No one will die on my watch!" F!Robin poses with Lucina, who strikes a pose resembling her official artwork.
Applause: Robin Claps for the winner.
Icon: Falchion
Boxing Ring Title: High Deliverer
Star K.O.: https://youtu.be/gL3PIOFP5iI?feature=shared&t=236
Victory Music: Id (Purpose)
Kirby Hat: Robin's hair, which changes depending on which gender you're playing as.
Stance/Idle 1: Robin stands tall with a tome in hand.
Idle 2: Robin briefly reads their tome.
Idle 3: Robin slowly waves their arm.
Notable Palette Swaps
- M!Robin
- F!Robin
- Mark (M!green)
- Nino (F!purple)
- Chrom (M!white)
- Mia (F!red)
- Vivi Ornitier (M!blue)
- White Mage (F!white)
Dash: Robin's run animation from Awakening.
Damage: Robin's damage animation from Awakening.
Jump: Robin jumps once, then levitates using magic.
Crouch: Robin carefully observes the ground with their tome open while striking a thinking pose.
Fighter Ability: Durability
All of Robin's attacks involve magic spells from tomes. Each tome has limited uses:
- Flux (45 Durability)
- Thunder (20 Durability)
- Arcfire (25 Durability)
- Elwind (30 Durability)
- Nosferatu (20 Durability)
Normal Attacks
Jab: Robin jabs once with Flux (4%, small knockback), followed by an Elwind flurry (1% each hit), finishing with an explosion of Arcfire (6%, small knockback)
Forward+A: An outward turning, downward thrust with Flux (8%, small knockback)
Up+A: An inward turning, upward swing with Flux (6%, small knockback)
Down+A: A crouching, outward swing with Flux (6%, small knockback)
Dash Attack: Robin stops and casts Thunder in front of themselves (13%, OK knockback)
Edge Attack: A thrust with Flux while climbing back up (9%, small knockback)
Get-Up Attack: Robin casts Elwind below themselves (8%, small knockback)
Aerial Attacks
Air+A: Robin casts Thunder around themselves (12%, OK knockback)
Air Forward+A: Robin performs a multi-hit horizontal swipe with Elwind (12%, OK knockback)
Air Back + A: Robin performs a downward swing behind themselves with Thunder (14% with a meteor effect, OK knockback)
Air Up+A: Robin unleashes a burst with Arcfire (15%, OK knockback)
Air Down+A: Robin performs a backhanded slap with Flux below themselves (11%, OK knockback)
Smash Attacks
Forward+A: Bolganone; Robin rears back and unleashes a stream of flame from their hand (25%, far knockback)
Up+A: Rexcalibur; Robin lifts their arm into the air and unleashes a tornado around themselves (25%, far knockback)
Down+A: Bolting; Robin slams their hand onto the ground and unleashes a bolt of lightning that can go through platforms (25% with a meteor effect, far knockback)
Grab Game
Grab: Robin grabs the opponent with their open hand.
Pummel: Robin smacks the opponent with their tome (2%)
Forwards+Throw: Robin shoves the opponent forward with Flux (8%, small knockback)
Back+Throw: Robin heaves the opponent behind themselves (12%, OK knockback)
Up+Throw: Robin heaves the opponent upward (9%, small knockback)
Down+Throw: Aura; Robin lets go of the opponent before slamming their hand on the ground and unleashing an aura with Flux (11%, OK knockback)
Special Moves
B : Thunder; Robin casts a spell that can be charged in four stages; the charge can be stored for later.
- Thunder is a small electric projectile (6%, small knockback)
- Elthunder is a faster electric projectile (12%, OK knockback)
- Arcthunder is an electric ball that slowly accelerates and hits multiple times in an X-shape (18%, medium knockback)
- Thoron is a massive electric beam that multi-hits multiple opponents (22%, medium knockback)
B + ↑ : Elwind; Robin leaps into the air and summons two blades of wind that propel them in the direction tilted on the control stick.
B + ↓ : Nosferatu / Flux; Robin grabs the opponent with dark magic and drains health relative to how much damage Robin has compared to the opponent. When Nosferatu breaks, Robin instead uses Flux to simply deal damage, but suffers recoil relative to how much damage the opponent has accumulated compared to them.
Final Smash: Pair Up; Robin uses Warp magic to summon either Chrom or Lucina to dash forward at the enemy (5%). Any opponents hit are subject to a series of slashes and magical attacks until the two finish with an explosive attack (50% with a meteor effect, far knockback). M!Robin summons Chrom, while F!Robin summons Lucina.
Taunts
Up: "Time to tip the scales!" Robin's pre-battle pose from Awakening.
Side: "You're not ready." Robin clenches their open hand into a fist.
Down: "Here I go!" Robin levitates their tome while flipping its pages.
Winposes
1: "Now that's what I call progress!" Robin's victory pose from Awakening. Both the male and female Robins share this pose.
2: "Here's how it's done!" M!Robin poses with Chrom, who strikes a pose resembling his official artwork.
3: "No one will die on my watch!" F!Robin poses with Lucina, who strikes a pose resembling her official artwork.
Applause: Robin Claps for the winner.
Icon: Falchion
Boxing Ring Title: High Deliverer
Star K.O.: https://youtu.be/gL3PIOFP5iI?feature=shared&t=236
Victory Music: Id (Purpose)
Kirby Hat: Robin's hair, which changes depending on which gender you're playing as.
Intro: Azura appears from a Warp circle enveloped in water, mimicking her battle intro animation from Fates
Stance/Idle 1: Her fighting stance from Fates
Idle 2: Her pre-battle pose from Fates
Idle 3: Azura puts her left hand on her chest
Notable Palette Swaps
Dash: Taken from Fates
Damage: Taken from Fates
Jump: Similar to Palutena’s jump
Crouch: Similar to Palutena’s crouch
Normal Attacks
Jab: A two-hit combo (3% per hit) followed with a flurry of water attacks (1%-2% per hit) finishing with an overhead slash (6%, OK knockback)
Forward+A: Azura delivers a spinning slash (7%, OK knockback), with the player able to slightly move her in that direction
Up+A: Azura quickly slashes upwards, attacking opponents both in front of and above her (7%, OK knockback)
Down+A: Azura jabs along the ground (6%, small knockback), potentially tripping opponents
Dash Attack: Azura delivers a diagonal cut while performing a Ballerina’s Jete (12%, OK knockback), which can launch opponents upward
Edge Attack: Azura stabs the opponent with an overhead jab (7%, small knockback)
Get-Up Attack: Water bursts around Azura as she gets back up (6%, small knockback)
Aerial Attacks
Air+A: Azura spins in the air once, slashing anyone in the vicinity (8%, small knockback)
Air Forward+A: Azura delivers a downward diagonal jab (11% with a meteor effect, OK knockback)
Air Back + A: Azura delivers a wide horizontal blow (10%, OK knockback)
Air Up+A: Azura delivers a rising slash (9%, OK knockback)
Air Down+A: Azura brings her lance down for a wide downward slash (11%, OK knockback)
Smash Attacks
Forward+A: Azura thrusts her lance forwards (21%, medium knockback), with a small wave appearing behind her (14%, OK knockback). The direction of the lance can be influenced using the control stick.
Up+A: Azura stabs upwards (20%, medium knockback) as two small pillars of water rise on both sides of her (15% each, OK knockback)
Down+A: Azura slashes downwards as water cuts downward on both sides (19% each hit, OK knockback); the initial charge has water swirling around her (1% per hit, small knockback)
Grab Game
Grab: Azura snags the opponent in a circle of water.
Pummel: Azura spins the water circle (3%)
Forwards+Throw: Azura jabs forward (11%, OK knockback)
Back+Throw: Azura tosses the opponent behind her with the water circle (6%, small knockback)
Up+Throw: Azura backflips while launching her opponent upwards (11%, OK knockback)
Down+Throw: Azura slashes downwards (9%, OK knockback)
Special Moves
B : Inspiring Song; Azura sings for 3 seconds, healing about ⅕ of her current damage when it is completed. If she is attacked or uses her Dragon Vein during the song, she won’t receive its benefits. Consecutive uses cause it to heal less.
B + Forwards : Javelin Throw; Azura throws her lance like a javelin, which can also hit multiple opponents at once (14%, OK knockback). She is then limited to unarmed combat via water-bending, which is faster but deals slightly less damage.
B + Up : Ballerina Twirl; Azura rises moderately high upwards as she twirls under a spiral of water (17%, OK knockback)
B + Down : Stream; Azura uses water to tumble opponents on either side of her, dealing no damage but moving them around a bit.
Fighter Ability: Dragon Vein
Pressing B in the middle of a special allows Azura to perform a secondary attack. She can perform any Dragon Vein attack during any special, but she enters a helpless state when she does this midair.
Taunts
Up: “Take your final bow.” Azura mimics her pose in her official artwork
Side: “Look me in the eyes.” Azura mimics her talking portrait from Fates
Down: “I must not lose here.” Azura mimics her battle entrance animation from Fates
Winposes
1: “I’m so happy, I could sing.” Azura’s victory animation from Fates
2: “I had no choice.” Azura mimics her map sprite when dancing, putting her lance up to the camera
3: Azura dances while singing the victory theme
Applause: Azura looks down in disappointment
Icon: The Fire Emblem series icon
Boxing Ring Title: Lady of the Lake
Star K.O.: Azura screams in a near-singing voice
Victory Music: Lost in Thoughts All Alone
Kirby Hat: Azura’s coif
Stance/Idle 1: Her fighting stance from Fates
Idle 2: Her pre-battle pose from Fates
Idle 3: Azura puts her left hand on her chest
Notable Palette Swaps
- Azura (default)
- “Mysterious lady” (purple)
- Phina (red/yellow)
- Sylvia (green/white)
- Ninian (turquoise)
- Tethys (red/black)
- Leanne (gold/white)
- Olivia (pink/white)
Dash: Taken from Fates
Damage: Taken from Fates
Jump: Similar to Palutena’s jump
Crouch: Similar to Palutena’s crouch
Normal Attacks
Jab: A two-hit combo (3% per hit) followed with a flurry of water attacks (1%-2% per hit) finishing with an overhead slash (6%, OK knockback)
Forward+A: Azura delivers a spinning slash (7%, OK knockback), with the player able to slightly move her in that direction
Up+A: Azura quickly slashes upwards, attacking opponents both in front of and above her (7%, OK knockback)
Down+A: Azura jabs along the ground (6%, small knockback), potentially tripping opponents
Dash Attack: Azura delivers a diagonal cut while performing a Ballerina’s Jete (12%, OK knockback), which can launch opponents upward
Edge Attack: Azura stabs the opponent with an overhead jab (7%, small knockback)
Get-Up Attack: Water bursts around Azura as she gets back up (6%, small knockback)
Aerial Attacks
Air+A: Azura spins in the air once, slashing anyone in the vicinity (8%, small knockback)
Air Forward+A: Azura delivers a downward diagonal jab (11% with a meteor effect, OK knockback)
Air Back + A: Azura delivers a wide horizontal blow (10%, OK knockback)
Air Up+A: Azura delivers a rising slash (9%, OK knockback)
Air Down+A: Azura brings her lance down for a wide downward slash (11%, OK knockback)
Smash Attacks
Forward+A: Azura thrusts her lance forwards (21%, medium knockback), with a small wave appearing behind her (14%, OK knockback). The direction of the lance can be influenced using the control stick.
Up+A: Azura stabs upwards (20%, medium knockback) as two small pillars of water rise on both sides of her (15% each, OK knockback)
Down+A: Azura slashes downwards as water cuts downward on both sides (19% each hit, OK knockback); the initial charge has water swirling around her (1% per hit, small knockback)
Grab Game
Grab: Azura snags the opponent in a circle of water.
Pummel: Azura spins the water circle (3%)
Forwards+Throw: Azura jabs forward (11%, OK knockback)
Back+Throw: Azura tosses the opponent behind her with the water circle (6%, small knockback)
Up+Throw: Azura backflips while launching her opponent upwards (11%, OK knockback)
Down+Throw: Azura slashes downwards (9%, OK knockback)
Special Moves
B : Inspiring Song; Azura sings for 3 seconds, healing about ⅕ of her current damage when it is completed. If she is attacked or uses her Dragon Vein during the song, she won’t receive its benefits. Consecutive uses cause it to heal less.
B + Forwards : Javelin Throw; Azura throws her lance like a javelin, which can also hit multiple opponents at once (14%, OK knockback). She is then limited to unarmed combat via water-bending, which is faster but deals slightly less damage.
B + Up : Ballerina Twirl; Azura rises moderately high upwards as she twirls under a spiral of water (17%, OK knockback)
B + Down : Stream; Azura uses water to tumble opponents on either side of her, dealing no damage but moving them around a bit.
Fighter Ability: Dragon Vein
Pressing B in the middle of a special allows Azura to perform a secondary attack. She can perform any Dragon Vein attack during any special, but she enters a helpless state when she does this midair.
- Neutral Dragon Vein: Azura surrounds herself in a barrier of water that pushes opponents away and reflects projectiles
- Side Dragon Vein: Azura calls back her lance, which twirls three times (3% each hit, small knockback) and instantly warps back to her
- Up Dragon Vein: Azura is pushed up extremely high by water, dealing no damage but pushing away opponents on either side of her
- Down Dragon Vein: Azura jabs upward as a whirlpool surrounds her, pushing up fighters (15%, OK knockback)
Taunts
Up: “Take your final bow.” Azura mimics her pose in her official artwork
Side: “Look me in the eyes.” Azura mimics her talking portrait from Fates
Down: “I must not lose here.” Azura mimics her battle entrance animation from Fates
Winposes
1: “I’m so happy, I could sing.” Azura’s victory animation from Fates
2: “I had no choice.” Azura mimics her map sprite when dancing, putting her lance up to the camera
3: Azura dances while singing the victory theme
Applause: Azura looks down in disappointment
Icon: The Fire Emblem series icon
Boxing Ring Title: Lady of the Lake
Star K.O.: Azura screams in a near-singing voice
Victory Music: Lost in Thoughts All Alone
Kirby Hat: Azura’s coif
Intro: "Let the lesson begin!" Byleth appears from a lavnder-colored Warp circle.
Stance/Idle 1: Their battle stance from Three Houses.
Idle 2: M!Byleth twirls the Sword of the Creator in a backhanded grip while striking a pose.
Idle 3: F!Byleth twirls the Sword of the Creator in a standard grip while striking a pose.
Notable Palette Swaps
Dash: Their run during a battle in Three Houses.
Damage: Their damage animation from Three Houses.
Jump: Byleth jumps once, then twirls for the second jump.
Crouch: Byleth kneels on the ground and strikes a thinking pose.
Fighter Ability: Divine Pulse
When Byleth enters this mode, their A-button attacks become heavy attacks that utilize the Hero Relics Amyr, Areadbhar and Failnaught and their speed is boosted at the cost of decreased weight and defense. In addition, each special move uses up about half the meter. Outside of this mode, Byleth's A-button attacks are light attacks that utilize their signature weapon, the Sword of the Creator.
Incidentally, when heavy attacks are used, each Hero's Relic is designated to a certain direction on the control sitck.
Jab:
Air+A:
Forward+A:
Grab: Byleth grabs the opponent with their open hand.
Pummel: A knee strike (1%)
Forwards+Throw: A side kick (9%, small knockback)
Back+Throw: Byleth wraps the Sword of the Creator's whip form around his opponent and swings them around twice, throwing them behind on the second spin (12%, OK knockback)
Up+Throw: A backflip kick (9%, small knockback)
Down+Throw: A face crusher (10%, OK knockback)
Special Moves
B : Crimson Flower; Byleth charges Amyr and slams it on the ground to create a shockwave that launches opponent upward (16%, OK knockback). In Divine Pulse mode, the shockwave instead paralyzes fighters (22%, medium knockback)
B + ← → : Azure Moon; in the air, Byleth performs a forward swing with Areadbhar that moves them forward. In the Divine Pulse mode, Bleth swings twice and travels further. On the ground, Byleth performs a vaulting jump before sticking into the nearest solid surface with Areadbhar, which can briefly pin opponents down (14%). From there, Byleth can act in different ways:
B + ↓ : Divine Pulse; once the purple meter on their HUD is full, Byleth's hair turns green as a purple-lavender aura appears around them for a limited time. Pressing B + ↓ again while in this mode instead has Byleth swing the Sword of the Creator in a massive area around themselves at the cost of extra endlag and exiting the Divine Pulse mode. The mode itself takes a while to recharge once it runs out, but Byleth starts with a full meter at the start of every match. However, once you enter this mode, the meter doesn't carry over after a KO.
Final Smash: Sublime Ruptured Heaven; "Here's something to believe in!" Byleth performs a deadly lash with great horizontal and vertical range (10%). Any opponents caught are taken into a cutscene where, with the help of Sothis, Byleth performs their signature attack, Ruptured Heaven (45%, devastating knockback). Keep in mind that if you use this attack in Divine Pulse mode, the meter drains completely regardless of whether or not you hit any opponents.
Taunts
Up: "Such power dwells within?" / "Another step forward." Byleth's victory animation from Three Houses.
Side: "Stay focused!" Byleth brandishes the Sword of the Creator.
Down: "No hesitation." Byleth swings the Creator Sword's whip form around themselves.
Winposes
1: "Each battle, a chance to grow." Byleth plants the Sword of the Creator into the ground and looks to the sky. The way the four Hero's Relics are planted into the ground resemble the game over screen from Three Houses.
2: "Allow me to demonstrate!" M!Byleth swings the Creator Sword's whip form outward.
3: "This experience is critical!" F!Byleth swings the Creator Sword's whip form in front of herself before reforming the sword to its normal form.
Applause: Byleth claps for the winner.
Icon: Falchion
Boxing Ring Title: Ashen Demon
Star K.O.: "My battle ends heeere...!"
Victory Music: The Edge of Dawn
Kirby Hat: Byleth's hair, which changes depending on which gender you're playing as.
Stance/Idle 1: Their battle stance from Three Houses.
Idle 2: M!Byleth twirls the Sword of the Creator in a backhanded grip while striking a pose.
Idle 3: F!Byleth twirls the Sword of the Creator in a standard grip while striking a pose.
Notable Palette Swaps
- M!Byleth (default)
- F!Byleth
- Dimitri (M!blue)
- Edelgard (F!red)
- Claude (M!yellow)
- Sothis (F!purple)
- M!Enlightened One (special costume 1)
- F!Enlightened One (special costume 2)
Dash: Their run during a battle in Three Houses.
Damage: Their damage animation from Three Houses.
Jump: Byleth jumps once, then twirls for the second jump.
Crouch: Byleth kneels on the ground and strikes a thinking pose.
Fighter Ability: Divine Pulse
When Byleth enters this mode, their A-button attacks become heavy attacks that utilize the Hero Relics Amyr, Areadbhar and Failnaught and their speed is boosted at the cost of decreased weight and defense. In addition, each special move uses up about half the meter. Outside of this mode, Byleth's A-button attacks are light attacks that utilize their signature weapon, the Sword of the Creator.
Incidentally, when heavy attacks are used, each Hero's Relic is designated to a certain direction on the control sitck.
- Amyr is designated to neutral inputs
- Areadbhar is designated to left and right inputs
- Failnaught is designated to up and down inputs
Jab:
- Light: A knifehand strike (2%, small knockback), followed by a roundhouse kick (2%, small knockback), followed by a flurry of lashes (1% each hit), finishing with a wide slash (4%, small knockback)
- Heavy: Byleth swings Amyr downward (9%, small knockback)
- Light: A downward slash (8%, small knockback)
- Heavy: Byleth stabs forward with Areadbhar (13%, OK knockback)
- Light: An overhead arcing slash (7%, small knockback)
- Heavy: Byleth swings Failnaught in a backwards overhead arc (13%, OK knockback)
- Light: A kneeling, inward lash that launches opponents upward (8%, small knockback)
- Heavy: Byleth spins Failnaught once (11%, OK knockback)
- Light: A lunging, downward slash (9%, small knockback)
- Heavy: Byleth stops before stabbing upward with Areadbhar (14%, OK knockback)
- Light: A low, outward slash while climbing up (7%, small knockback)
- Heavy: A downwards swing with Amyr (13%, OK knockback)
- Light: A lash around Byleth (7%, small knockback)
- Heavy: A swing with Amyr (11%, OK knockback)
Air+A:
- Light: Byleth spins while lashing the Sword of the Creator around themselves (11%, OK knockback)
- Heavy: Byleth performs a full swing with Amyr (16%, OK knockback)
- Light: A flying kick that slightly pushes Byleth forward (9%, small knockback)
- Heavy: Byleth thrusts forward with Areadbhar (14%, OK knockback)
- Light: A drop kick (11%, OK knockback)
- Heavy: Byleth thrusts behind themselves with Areadbhar (16%, OK knockback)
- Light: Byleth flails the Creator Sword's whip form above themselves (12%, OK knockback)
- Heavy: An overhead arcing swing with Failnaught (16%, OK knockback)
- Light: A dive kick (9%, small knockback)
- Heavy: A downwards swing with Failnaught (17% with a meteor effect, OK knockback)
Forward+A:
- Light: A forceful downward lash with considerable range (16%, OK knockback)
- Heavy: A lunging upward slash with Areadbhar (23%, medium knockback)
- Light: Byleth flails the Creator Sword's whip form overhead to perform a flurry of lashes (16%, OK knockback)
- Heavy: Venin Arrow; Byleth fires a multi-hit arrow that poisons opponents on contact (22%, OK knockback)
- Light: Byleth lashes on both sides of themselves (15% each hit, OK knockback)
- Heavy: Byleth swings Amyr around themselves (25%, medium knockback)
Grab: Byleth grabs the opponent with their open hand.
Pummel: A knee strike (1%)
Forwards+Throw: A side kick (9%, small knockback)
Back+Throw: Byleth wraps the Sword of the Creator's whip form around his opponent and swings them around twice, throwing them behind on the second spin (12%, OK knockback)
Up+Throw: A backflip kick (9%, small knockback)
Down+Throw: A face crusher (10%, OK knockback)
Special Moves
B : Crimson Flower; Byleth charges Amyr and slams it on the ground to create a shockwave that launches opponent upward (16%, OK knockback). In Divine Pulse mode, the shockwave instead paralyzes fighters (22%, medium knockback)
B + ← → : Azure Moon; in the air, Byleth performs a forward swing with Areadbhar that moves them forward. In the Divine Pulse mode, Bleth swings twice and travels further. On the ground, Byleth performs a vaulting jump before sticking into the nearest solid surface with Areadbhar, which can briefly pin opponents down (14%). From there, Byleth can act in different ways:
- A flying kick (attack, special or forward tilt)
- A backwards flying kick (backwards tilt)
- A forward front-flipping jump (up tilt)
- Cancel (down tilt or by waiting three seconds)
B + ↓ : Divine Pulse; once the purple meter on their HUD is full, Byleth's hair turns green as a purple-lavender aura appears around them for a limited time. Pressing B + ↓ again while in this mode instead has Byleth swing the Sword of the Creator in a massive area around themselves at the cost of extra endlag and exiting the Divine Pulse mode. The mode itself takes a while to recharge once it runs out, but Byleth starts with a full meter at the start of every match. However, once you enter this mode, the meter doesn't carry over after a KO.
Final Smash: Sublime Ruptured Heaven; "Here's something to believe in!" Byleth performs a deadly lash with great horizontal and vertical range (10%). Any opponents caught are taken into a cutscene where, with the help of Sothis, Byleth performs their signature attack, Ruptured Heaven (45%, devastating knockback). Keep in mind that if you use this attack in Divine Pulse mode, the meter drains completely regardless of whether or not you hit any opponents.
Taunts
Up: "Such power dwells within?" / "Another step forward." Byleth's victory animation from Three Houses.
Side: "Stay focused!" Byleth brandishes the Sword of the Creator.
Down: "No hesitation." Byleth swings the Creator Sword's whip form around themselves.
Winposes
1: "Each battle, a chance to grow." Byleth plants the Sword of the Creator into the ground and looks to the sky. The way the four Hero's Relics are planted into the ground resemble the game over screen from Three Houses.
2: "Allow me to demonstrate!" M!Byleth swings the Creator Sword's whip form outward.
3: "This experience is critical!" F!Byleth swings the Creator Sword's whip form in front of herself before reforming the sword to its normal form.
Applause: Byleth claps for the winner.
Icon: Falchion
Boxing Ring Title: Ashen Demon
Star K.O.: "My battle ends heeere...!"
Victory Music: The Edge of Dawn
Kirby Hat: Byleth's hair, which changes depending on which gender you're playing as.
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