Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
Even if you miss the tech on a cg -> spike (onstage), I believe you can still stand up, roll, or attack before falco can try jabbing you off the ground if he attempts this at all.
I would actually consider battlefield, final destination, and smashville as your top three bans. Battlefield or smashville being a higher priority over final destination. Yes, G&W probably benefits from platform play, but they really expand falco's spots to land on the stage and ease his recovery. Its sort of hard to explain.
Final destination is a double edge sword. Falco sucks in the air and wants to get to the ground as quickly as possible to use superior defensive options. If Falco ever gets send high up into the air, but still close to the stage, Falco can mix-up his recovery on smashville or battlefield by using his 2nd jump and phantasm and getting to a platform. Despite some lag, its usually small enough to get himself directly onto the stage and into a better position to fight back.
On final destination, Falco loses this mix-up option in his recovery. If falco ever tried to phantasm deep and up high on FD, he would get punished in the serious landing lag and helpless animation when falling, obvious. And, falco cannot directly challenge G&W's aerials when spaced and not only this, but G&W can space his moves to hit falco and eat through an airdodge attempt.
In short, FD makes recovery difficult for falco and makes it a long process of getting back to the stage itself and into a fighting position. Once falco gets to a platform on SV or BF (unless you are fast enough to hit him which can be difficult if you are covering the wrong options when he uses it), then falco is relatively safe and its much easier to work getting on the stage than from the ledge.
To me, you are bound to play on BF, SV, or FD the first round. If falco wins on say BF, by round three you could try banning SV since rules say you cannot go back to the stage you won on. This way, FD is the better stage out of them all I say.
Although, I am not sure how much G&W relies upon platform play though. But this is just my thoughts and I hate going to FD as Falco against most characters for that lack of recovery options.
Does G&W have any sort of option to hit falco for using his rapid jab? G&W can get out by using UpB, but I think it doesn't help much. You get sent in the air which is a bad spot. If you come down the keyblade, you get ruined for landing lag. If you drift towards the ledge, you are still in a bad spot for getting back on stage. Although, falco cannot really challenge G&W on the ledge very much, so its a safe get away point with bad hopes of getting back on stage though. I dunno really.
I would actually consider battlefield, final destination, and smashville as your top three bans. Battlefield or smashville being a higher priority over final destination. Yes, G&W probably benefits from platform play, but they really expand falco's spots to land on the stage and ease his recovery. Its sort of hard to explain.
Final destination is a double edge sword. Falco sucks in the air and wants to get to the ground as quickly as possible to use superior defensive options. If Falco ever gets send high up into the air, but still close to the stage, Falco can mix-up his recovery on smashville or battlefield by using his 2nd jump and phantasm and getting to a platform. Despite some lag, its usually small enough to get himself directly onto the stage and into a better position to fight back.
On final destination, Falco loses this mix-up option in his recovery. If falco ever tried to phantasm deep and up high on FD, he would get punished in the serious landing lag and helpless animation when falling, obvious. And, falco cannot directly challenge G&W's aerials when spaced and not only this, but G&W can space his moves to hit falco and eat through an airdodge attempt.
In short, FD makes recovery difficult for falco and makes it a long process of getting back to the stage itself and into a fighting position. Once falco gets to a platform on SV or BF (unless you are fast enough to hit him which can be difficult if you are covering the wrong options when he uses it), then falco is relatively safe and its much easier to work getting on the stage than from the ledge.
To me, you are bound to play on BF, SV, or FD the first round. If falco wins on say BF, by round three you could try banning SV since rules say you cannot go back to the stage you won on. This way, FD is the better stage out of them all I say.
Although, I am not sure how much G&W relies upon platform play though. But this is just my thoughts and I hate going to FD as Falco against most characters for that lack of recovery options.
Does G&W have any sort of option to hit falco for using his rapid jab? G&W can get out by using UpB, but I think it doesn't help much. You get sent in the air which is a bad spot. If you come down the keyblade, you get ruined for landing lag. If you drift towards the ledge, you are still in a bad spot for getting back on stage. Although, falco cannot really challenge G&W on the ledge very much, so its a safe get away point with bad hopes of getting back on stage though. I dunno really.