¿Qué?
Smash Champion
Edited for the sake of everyone's pretentiousness.
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Trying to list moves that are better for stopping your momentum after using a move that's good for getting you out of hit stun.I'm...actually rather confused as to what this thread is trying to say
Are you trying put forward a better way to Momentum Cancel or are you building on stuff that's known and trying to find a way to explain it better?
Right ok, but in absolutely every character's case, that move is JumpTrying to list moves that are better for stopping your momentum after using a move that's good for getting you out of hit stun.
Think of Peach getting launched and throwing a turnip downward to remove hit stun. After that you would use a move that would distort your position in the air, and when you do that it shakes off most of the knock back.
I don't remember if me and Hot released our findings about Peach's optimal momentum canceling, but we did find that turnip throws are not the best choice in most instances. They give you a boost similar to specials for some reason.btw, throwing turnip downward is best form of momentum cancel
Well, simply using an aerial does NOT momentum cancel, it's the fast fall.I don't remember if me and Hot released our findings about Peach's optimal momentum canceling, but we did find that turnip throws are not the best choice in most instances. They give you a boost similar to specials for some reason.
I'll get to making a thread or something soon.
I've been referring to that thread for the Pit-Olimar match-up for YEARS nowThe amount of super theory is equivalent to this:
http://www.smashboards.com/showthread.php?t=195594
I am at loss for why anyone would have a beef with you, lol.I am in complete support of popularizing the term "super theory crafting".