Well,
that was a long and intense MU discussion! XD I guess I'll keep putting the same replies I've been putting for all the MU exports so far. Let me know if something's off.
1. How does Dedede's ground game fare versus Ganondorf?
2. How does Dedede's air game fare versus Ganondorf?
3. Can Dedede gimp or disrupt Ganondorf's recovery? How does Ganondorf fare offstage versus Dedede?
4. Can Ganondorf gimp Dedede? How does Dedede fare offstage versus Ganondorf?
5. Is Ganondorf easy to grab and/or chaingrab? Can we chaingrab him?
6. Can Dedede shield pressure Ganondorf, and with what attacks can he do so with? Can Ganondorf also shield pressure Dedede?
7. Can Dedede punish Ganondorf's attacks easily on shield? And vice versa?
1. Dedede's ground game is summed up by two words. GRAB HIM! To be more explicit, D3 does
not have to approach. He can camp with Waddles for the whole match if Ganon lets him. He could probably also spam ftilt on him pretty safely. Ganon's grab range kinda sucks, so I doubt he'll be punishing things with a grab often. Nothing Ganon does outside of lagless dairs, bairs, and uairs is safe. Everything is shieldgrabbable. If Ganon actually manages to get a good read off, it can lead to big damage for
one hit, but that's it, unless he manages to grab you with sideB. Ganon's sideB could lead to tech-chases for Ganon, but get out of that and you're instantly back in the advantageous position. Someone mentioned that D3 can just roll back to avoid Ganon's sideB, but I feel like it could just be ftilted on reaction. It seems slow enough for that...
2. Dedede only needs one aerial to **** Ganon's entire air game: BAIR! It stuffs fair, it beats dair and uair, and at worst, it trades with nair and bair. Add in D3's other aerials and Ganon's air game is pretty much garbage in this MU.
3. Ganon is one of the most easily gimped chars in the game. Oftentimes, he only has 3 choices: upB early, upB late, or sideB to the stage/ledge. The first two, and most common, options can be gimped completely with a read and a bair or fair. Don't make the mistake of staying on the ledge if your invincibility has run out; the darkness hitbox on the end of the upB could stage-spike you. Ganon's sideB is a little more situational. It can be easily guessed that a vengeful Ganon might just go for the kamikaze suicide, especially if he's a stock ahead or has a damage deficiency, but one thing some players are not ready for is the grab armor. Don't be fooled! Ally lost the Ganon Gauntlet at Apex 2012 this way.
http://www.youtube.com/watch?v=gPu-TlfcDhs#t=9m33s
4. Yes, Ganon
can gime D3, but it's not very practical. Unless he manages to read an action and punish with a really hard aerial or take advantage of D3's Super Dedede Jump, it's probably not gonna happen. Ganon's dair is not a true spike (there are none, iirc), so it can be quickly meteor cancelled, which comes easily for D3 cuz he can just use one of his multiple midair jumps.
5. Ganon is easy to grab and very easy to CG. He may not be Bowser or DK, but he's still extremely easy. We can pretty much shieldgrab any attack aside from maybe dair. At the end of the CG, we can either dthrow>ftilt for damage, fthrow for damage and to send Ganon fairly far offstage, or simply GR to put Ganon in a really bad position, especially if it's a pummel release.
6. D3 can shield pressure with ftilt. I don't think Ganon has anything oos that can adequately punish ftilt. Also, the fear of being grabbed is quite nice 'pressure'.
Ganon can't shield pressure with anything except lagless dairs into a move of his choice. It might catch some by surprise to see Ganon dair straight into ftilt or something, but after a while, it should be pretty easy to see coming, since the dair is fairly easy to react to.
7. Dedede can pretty much shieldgrab everything. Ganon might get a dair, bair, nair, or uair oos, but those are all one-time punishes and tbh, they're fairly easy to avoid. Imho, Ganon actually suffers from having to execute his aerials a little too high since he can't SHFFL them. This means bair will often miss if Ganon tries to punish, say, a dtilt from D3 on his shield behind him.
To be fair, most players who actually main Ganon are quite good at getting reads. They have to be, since Ganon is a char that doles out nearly all of his damage and kills from punishes and such even though almost all of his moves are totally unsafe and punishable. Therefore, don't underestimate Ganon just because he's bottom-tier and whatnot. You may find yourself surprised. Still, if you play with a cool head, you can pretty much flowchart and win fairly easily.
Edit: How should Dedede optimally deal with:
Dair - Shieldgrab it if he's in front of you, but be ready to deal with an instaneous attack after the dair.
Side B - Dodge it with a roll or ftilt it.
Uair - Don't be above Ganon. D3 should be level with or below Ganon anyway.
Bair - Don't be in a punishable position behind Ganon. Ganon has to kinda release his bair a bit high off the ground to make it lagless, so it kinda sucks...
Are there any other moves that Dedede should be aware of?
Jab? I actually find Ganon's jab to be pretty annoying, but it's definitely shieldgrabbable.