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MartianSnake
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  • I used a random team sorter to randomly snap the Smash roster in half. Here are the results:

    Peach
    Bowser
    Daisy
    Piranha Plant
    Yoshi
    Donkey Kong
    Wario
    Toon Link
    Zelda
    Young Link
    Sheik
    Kirby
    Meta Knight
    Pokémon Trainer
    Mewtwo
    Jigglypuff
    Lucario
    Samus
    Ridley
    Roy
    Ike
    Chrom
    Fox
    Falco
    Wolf
    Inkling
    Villager
    Captain Falcon
    Wii Fit Trainer
    Ness
    R.O.B.
    Min-Min
    Pyra/Mythra
    Snake
    Ryu
    Mega Man
    Terry
    Joker
    Cloud

    If you were Nintendo, how would you justify these cuts and keeps?
    CannonStreak
    CannonStreak
    I have to admit, KneeOfJustice99 KneeOfJustice99 You have that down right! It sure is funny, as you said!
    Baysha
    Baysha
    "Okay uh... Mario was cut cause the main focus of Mario games aren't actually on Mario. 99% of Mario games start off cause of Bowser Kidnapping Peach. Mario is just the player character, but what people really focus on are the enemies, and the end goal. Whenever you see a goomba or koopa or hammer bro enter the screen, your eyes immediately dart to their position and you re-plan your route across the platforms accordingly. Even the level geometry itself can serve as a form of opposition towards the player achieving their goal. All of the greatest parts of a Mario game aren't about Mario, they're about obstacles. Mario is not a game defined by the player, but by the opposition. Bowser represents this opposition to a T, being the mastermind and ruler of all that opposes the player. Thus, with Bowser in the roster, this opposition, and half of the essence of a Mario game, are represented.

    You might've noticed I said half the essence of a Mario game. Peach (and Daisy) are still in the roster because they define the second most important aspect of Mario, the end goal. What is an obstacle if there's not something behind it? It wouldn't be much of anything at all. The obstacles of Mario games are defined by the fact that there's an actual reason to overcome them, a prize, an end goal. When you play a game, if you beat all the challenges it has to offer, that will mean that you win and it will grant personal satisfaction. This by itself was considered a fine motivation for games in the early days, but as technology advanced, game developers could weave story and context-based motivations into the games themselves. The Princess has been kidnapped and you are the only one that can save her! Peach represents this desire to overcome obstacles for both challenge and story-based reasons. She is the essence of victory in the sense that Mario has rescued her and that you have won the game. Without this sense of victory, the opposition provided by Bowser would be meaningless. When you run an obstacle course, which is more memorable, the actual obstacles you overcame and the prize at the end, or the outfit you were given at the start?"

    Let it be known that I don't actually support cutting Mario for Peach and Bowser this was just for the prompt.
    MartianSnake
    MartianSnake
    This is incredible reasoning on par with if not better than the infamous excuse that Marvel vs Capcom Infinite representative gave about magneto's functions.
    Anyone remember when people thought that Smash Ult was gonna have a heroes vs villains theme to it? Anyone remember when Smash 4 was rumored to have a new vs retro theme WAYYY back when it was announced?

    It's just got me thinking that maybe having "themed" Smash game rosters would be.... interesting.
    Still incredibly disappointed that Mario Golf Super Rush wasn't named "Mario Golf Clubs". Both to match Mario Tennis Aces and imply a Mario sports cardface quadrilogy and because Golf Clubs.
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