Yea that all sounds great and thats typically how I play with Samus. Not so sure about this game but samus' track record from melee was that it was difficult to fight rush characters like fox, falco, c. Falcon, because of samus' need to control space and there ability to rob people of there spacing attempts. I think Zelda would be good if people are playing too rush heavy and I fail to adapt with Samus. Playing Zelda should either force them to play the way I want them too in those situations or I'll be able to punish them very hard for not respecting Zelda's space. As for samus in brawl I had the most trouble vs characters like olimar, and MK. It's too early to tell where my match up issues really are in this game so far. Although my brothers roy is difficult so maybe that one. I usually have to go shiek to win that one how is Zelda on Roy?
Roy. THAT I know more about. On paper, it seems like Roy has an advantage over Zelda because of his disjointed hitboxes (sword), but in reality, I'd say it's about even. Marth, on the other hand, is one of the few characters that counter Zelda. lol. But conveniently, Sheik counters Marth. So all you have to do if you fight a Marth is switch to Sheik. Whereas, if you're playing a Roy, I advise you to stick to Zelda. Sheik may counter Marth, and it may seem like she should be able to counter Roy, but the matchup is WAY different. Roy's d-tilt wrecks Sheik's crouch cancel game (Marth's d-tilt hit's the guy away and doesn't break other crouch cancels. Roy's d-tilt hits the guy upward and laughs in the face of crouch cancelers). And because of that, I would say that the matchup is about even if not ever so slightly advantageous for Roy. Now back to Roy vs. Zelda. That matchup is really weird in the fact that, though Roy can reach through Zelda defensive bubble (Yeah, I just called it a bubble), but he can't really get enough hitstun on her with the tip of his sword to get much started. Roy has to be able to get in CLOSE if he wants to do damage, and with Zelda, getting in close is no easy task. Other than jab, d-tilt, and dins; Zelda can use any move regardless of where she is facing. If Roy rushes in, she has the option of using Neutral B, Teleport, F-smash, D-smash, U-smash, F-tilt, and U-tilt. She has a lot of options. And that's not even mentioning aerials. You could say that she literally has a protective bubble around her that, if you enter it, you will get hit by a move.
I feel like I'm just rambling on and on. I better stop before I go completely off subject. Hope this was helpful.