Job #12
Character Name: Donkey Kong Jr.
Character Origin: Donkey Kong Jr. (1982)
Clone Of?: Donkey Kong
There's been a lot of talk of "retro reps" this time around, which is in my mind a pretty interesting subject - but I think this one in particular is in a unique position to be a genuinely decent candidate this time around.
Donkey Kong Jr. would essentially be a clone of Donkey Kong himself, but he's generally faster and lighter than DK - which is offset by him comparatively lacking in outright kill power. Where this gets offset is in that Jr. could possibly have one or two moves here and there that work in a more unique way, retrofitting some animations from different places - whether it be an upward key thrust using one of the swordies' animations, or even something like an "item pull" which lets him pull and toss a Snapjaws, Freezie, or Green Shell item. Or even a Barrel. (Three of these four already exist as items in
Melee, after all. Technically all four, if you count the Klaptrap in
Jungle Japes as a solid animaiton base for a Snapjaws.)
Plus, while he's obviously retro-oriented (intended as a representation of arcade-era DK & Mario), he's still got some more modern appearances in spinoffs like
Mario Tennis and the
Game & Watch Gallery series... and he's a prominent character in one of Nintendo's most iconic series and eras.
I dunno, I think he'd be a fun and unorthodox pick that'd still make some sense. While I guess there's an argument for Mario-adjescent stuff already being well-represented, Jr. feels like he's representing something different enough to give him his own flavour and feel.