Furil
Smash Apprentice
- Joined
- Jul 7, 2014
- Messages
- 164
Smash 4 hitboxes are interpolated, so imagine a line between a hitbox's current position and it's last. It hits that area too.
Example: http://i.imgur.com/wEBKNpI.gif
You'll notice that meta knight has trail-like hitboxes.
This is because he swings his sword so fast, that the move would miss with interpolation on the blade.
There are potentially bugs in any of these, so let me know if you notice anything particuarly off and I'll check. There have been instances of weird hitboxes that ended up being a bug.
Meta-knight has some long code for most attacks, so that could leave room for error anywhere here.
Those little purple dots indicate that that hitbox is defensive. I don't really know exactly what that means. Extended ones will only have the dot side the first point.
Meta-knights jab has a bug right now, so I'll get it later.
Mini-FAQ:
Q: How did you make these?
A: I made a parser for animcmd commands and applied it to the model and animation.
Q: Can you do hurtboxes?
A: Not yet
Q: These don't look like the quality of the wii u models, why?
A: These are 3DS models (and data). There isn't a difference in frame data between Wii U and 3DS.
Q: This attack looks wrong, is this actually correct?
A: Let me know which one and I'll check. It's possible for a bug or two to mess up stuff.
Q: The image isn't playing.
A: There are play, reverse, and frame advance buttons under the images. They may be hard to see.
Thank you
Example: http://i.imgur.com/wEBKNpI.gif
You'll notice that meta knight has trail-like hitboxes.
This is because he swings his sword so fast, that the move would miss with interpolation on the blade.
There are potentially bugs in any of these, so let me know if you notice anything particuarly off and I'll check. There have been instances of weird hitboxes that ended up being a bug.
Meta-knight has some long code for most attacks, so that could leave room for error anywhere here.
Those little purple dots indicate that that hitbox is defensive. I don't really know exactly what that means. Extended ones will only have the dot side the first point.
Meta-knights jab has a bug right now, so I'll get it later.
Mini-FAQ:
Q: How did you make these?
A: I made a parser for animcmd commands and applied it to the model and animation.
Q: Can you do hurtboxes?
A: Not yet
Q: These don't look like the quality of the wii u models, why?
A: These are 3DS models (and data). There isn't a difference in frame data between Wii U and 3DS.
Q: This attack looks wrong, is this actually correct?
A: Let me know which one and I'll check. It's possible for a bug or two to mess up stuff.
Q: The image isn't playing.
A: There are play, reverse, and frame advance buttons under the images. They may be hard to see.
Thank you
Last edited: