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Recent content by Ouroboro

  1. Ouroboro

    Vs. Samus

    So, I'm a Samus main. This is a particular matchup I've been studying a lot recently. I think it would be pretty helpful to have a dialog about the match-up. As a Samus in this match-up I'm looking for a handful of things in order to take control of the match. First of all, Randy and...
  2. Ouroboro

    Okay, seriously. Marth right?

    I have looked for Samus marth matchup guides but I've fallen short in finding them, alternatively I've been watching pro matches and analyzing them as much as I can. Any help directing me where they are. I checked the above pinned thread, but I only seen detailed matchup info on like, sheik and...
  3. Ouroboro

    Okay, seriously. Marth right?

    My worst matchup with Samus at this moment is Marth. It's terrible. Spaced fairs, nairs, d-tilts, and random normals make this matchup extremely hard to win in the neutral. So, this is how I'm handling this match-up at the moment. I will Spot dodge d-tilts, normals, any move besides, like...
  4. Ouroboro

    Grapple-walljump-screwattack?

    Maybe my hold in isnt timed right, i always seem to be too far off of the side of the stage for the walljump.
  5. Ouroboro

    Grapple-walljump-screwattack?

    Ive seen the high teir samus players pull this off making their recovery subjectively more safe, also its pimp. I, however, can't pull it off very often, or at least it seems stage dependant. (Based on if the stage has a limp or bend) is there a gaurenteed input for this? Incase you cant read...
  6. Ouroboro

    Wavebouncing Missles

    I'm trying to learn new techniques to assist in my Samus game, One of the tools that I was told to use was Wavebounce missiles. However, I'm not sure of all of their applications and usages. Basically I'm asking why should I Wavebounce any of her Specials? If anyone has any videos to help me...
  7. Ouroboro

    3.6 ZSS Discussion

    Leaveing for the samus board, ttyl, gtg, rip zss.
  8. Ouroboro

    3.6 ZSS Discussion

    Just seems like the "everyone is happy yay" option. I think id prefer an overarching cohesive design plan that is laid out and followed through. Everyone will start wantinf taunt movesets and then we get custom movesets. Balancing around both options in the rest of her design would be the hard...
  9. Ouroboro

    3.6 ZSS Discussion

    Im gonna say the taunt change seems like a lazy design option. imo
  10. Ouroboro

    3.6 ZSS Discussion

    Giving her seperate grabs through taunt seems like its taking away from the unique aspect of og samus's gameplan. Though in the same respect, this is still samus.
  11. Ouroboro

    3.6 ZSS Discussion

    I hope oro and other devs dont take these walls of critiques littered with a sprinkle of salt to heart or too personally. I know upon release i was really optimistic about the changes and I am really trying to keep an open mind to why these changes were made. Ive spent a lot of time in the lab...
  12. Ouroboro

    3.6 ZSS Discussion

    I've tried to play the same way I used too,I've tried to use dash dance baiting pivot down smashes.which work fine, but then when I try to chain nairs, i can't. Im trying to figure out new combos, but i just don't see them. Spaced bairs work as they always have, nair jab is somewhat safe of an...
  13. Ouroboro

    3.6 ZSS Discussion

    From the dev teams point of view, how do you envision this new zss should play?
  14. Ouroboro

    3.6 ZSS Discussion

    Her grab game might be inproved if there wasn't those awkward lag frames that are there basically so her grab isnt too powerful.... which means we have to tech chase into the higher percents before we can combo.
  15. Ouroboro

    3.6 ZSS Discussion

    I realize I'm still in the post update salt, so I'm just going to have to wait and see what becomes of the character.
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