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Recent content by Joshua Flynn

  1. J

    Meta Sic 'Em! Duck Hunt MU Discussion

    Does the same thing at close range, too. I'll be uploading a video example of that as well. That's very circular. But calling people "scrub" (which is pretty unprofessional, especially the "once" match remark) just because you disagree with them isn't proof they're wrong. And the gunman was...
  2. J

    Meta Sic 'Em! Duck Hunt MU Discussion

    Went and tested it, and I will hold up my hands and say that I'm wrong: Aura sphere even at 200% does not bypass gunman. I am utterly confused because I am absolutely sure that previously I had been hit by an aura sphere when standing next to gunman. I feel like I'm going nuts... ...Edit: In...
  3. J

    Meta Sic 'Em! Duck Hunt MU Discussion

    No-one complains when we argue that Ike gets early KOs or DHD is underpowered in launchability. Is that scrub mentality too? Saying Lucario is dangerous because he has a passive ability regardless of skill is still a valid point. Would you be daring to say Little Mac's KO punch isn't still...
  4. J

    Meta Sic 'Em! Duck Hunt MU Discussion

    I said that in response to smbmaster99MFGG, who already told us the moves because he thought I was suggesting all of Lucario's moves extended based on aura. I explained myself, saying I didn't know which ones, just I knew that 'some of them do'. It's more akin to Samus' charge shot or...
  5. J

    Meta Sic 'Em! Duck Hunt MU Discussion

    That's okay, I didn't say anywhere all moves gain range. What's with everyone ganging up on me all of a sudden? I said, I wasn't a Lucario specialist so I don't know which moves extend range so I generalised. Does anyone know what generalisation means?
  6. J

    Meta Sic 'Em! Duck Hunt MU Discussion

    I'm generalising because I'm no Lucario specialist, so I don't know which moves extend further and which don't. All I do know is some of his attacks do increase their range as he takes damage, which is counter-intuitive as most people assume it only increases his attack damage and I found out...
  7. J

    Meta Sic 'Em! Duck Hunt MU Discussion

    I disagree, as another poster noted certain attacks do gain range and force palm covers ground pretty well. If it's not based on experience how do I know the attacks ranges extend reach? You're assuming I said 'you can't get damage on a 0% Lucario'. I never said that, I said 'at 150%, Lucario...
  8. J

    Meta Sic 'Em! Duck Hunt MU Discussion

    Lucario is dangerous, but not for any skill reason: the passive boost to his launching power when he gets damaged works against DHD badly - because most DHDs take up to 200% to kill any character, and Lucario with his weight is no exception. Lucario seems to be the favoured counter-pick for...
  9. J

    Meta Sic 'Em! Duck Hunt MU Discussion

    Like a contrarian, I vote for the most commonly used Link and Falco. Mainly because those will be seen in both tournament and for glory, and they're often used as a counter-pick to DHD (Falco due to reflector, Link due to his projectile shield and projectile spam game), and all of their...
  10. J

    Duck hunt duo: quirk moves, KO upthrow percents and more!

    Here's video proof that the slide glitch still exists in 1.1.2:
  11. J

    Duck hunt duo: quirk moves, KO upthrow percents and more!

    Down-tilt, reflect, and dealing with Pacman Thanks again to splooshi for finding the D-tilt dodge trick. Turns out it works for DHD gunmen's shots (except Pepe), which means it becomes an offensive dodge option against reflect users. Pacman Recently Pacman has become a camping nightmare. The...
  12. J

    Meta Sic 'Em! Duck Hunt MU Discussion

    Roy, ah... If you're ever facing a choice between Marth or Roy, pick Marth. Roy's main advantage here is his sword does a lot of exploding and thus can AoE both recovery and projectiles. For some reason, Roy has a kill capacity at about 50-60% on DHD, especially if he catches you with his...
  13. J

    Duck hunt duo: quirk moves, KO upthrow percents and more!

    I've checked the 'slide glitch' in 1.1.2 (I didn't have time to check it in 1.1.1), and I can report Nintendo have made some positive progress... the technique for reproducing it in 1.1.0 no longer works reliably and it's actually pretty difficult to replicate. I compared it to original version...
  14. J

    Social The Dog Opens a Can of Whoopass: Duck Hunt Social Thread

    It could be a DHD thing but whenever I punch him he just sorta flops a short distance like a heavy weight before vehicular dash then up-B'ing back on again. Most are smart enough to ledge grab to avoid up-B vulnerability. Bowser Jr can be beaten, but my issue is Nintendo are rewarding...
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