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Glubbfubb's latest activity

  • Glubbfubb
    Glubbfubb reacted to Linkmain-maybe's comment on Glubbfubb's profile post with Like Like.
    Yes.
  • Glubbfubb
    Glubbfubb updated their status.
    Would you be willing to pay 5 dollars for a mobile game up front if it had the same quality of a GBA era game with no ads and in app purchases.
  • Glubbfubb
    I wonder if Kalin's headbutt attacks make sense for her character, I feel like she should use the nodes in her head for neutral attacks, but I don't know if she would be someone to get physical...
  • Glubbfubb
    Solid points, good things to consider. Anyway yeah I'll work more on the framework and once I get a solid foundation going I'll start making full movesets. Sorry if it is taking a while, but I've...
  • Glubbfubb
    As part of the rework, I actually intended to give the projectile barrier to EPISLON. With LAMBDA's more ground focused moveset and the forward launch on Barrier, I think it suits them better to...
  • Glubbfubb
    I feel a combo of the first two options would be best, you can transition from walking to running speed based on how far you tilt the stick back and forth, and double tapping will let you dash. I...
  • Glubbfubb
    In terms of the actual controls or just the general game feel? I suppose those go hand in hand, but I guess Smash itself provides one of the better examples. Melee has the most interesting way of...
  • Glubbfubb
    Hard light is the hypothetical form of light in a solidified state. It's common in sci-fi stuff and is presumably how the barrier/reflector would be made so I figured it made more sense to call it...
  • Glubbfubb
    Glubbfubb reacted to Perkilator's status with Like Like.
  • Glubbfubb
    I quite like these reworks, no major issues I have with them, though I do feel the Down Special for LAMBDA should be called Light Barrier and Light Buster respectively. Also remember LAMBDA's...
  • Glubbfubb
    Rework Progress Fighter #5 Wynnie Fighter #8 LAMBDA
  • Glubbfubb
    Glubbfubb updated their status.
    The change in controls in my game compared to Smash Bros is honestly a necessity, shields are linked to the meter, and since grabbing and dodging in smash also triggers shields, I don't want to...
  • Glubbfubb
    Glubbfubb updated their status.
    How about instead of how hard you press the button to determine if your short or full hoping, it's how long the button is pressed during the jumpsquat that determines if your short or full...
  • Glubbfubb
    Glubbfubb commented on Glubbfubb's profile post.
    Yeah I feel this is a nice compromise, people can still have the choice of short hopping the normal way, and both manuvers may have their own strengths and weaknesses.
  • Glubbfubb
    Glubbfubb commented on Glubbfubb's profile post.
    Yeah @The Black Omen how do you like this control scheme
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