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Recent content by Esquire

  1. Esquire

    Ranking moves in Characters (Round 21: Discussing Down-Special)

    :4miibrawl:: This is also probably high B-rank. Jab is Frame 2, giving Brawler the second fastest jab in the game behind Mac and ZSS. Stuffs out a lot and is an excellent defense option against grabs. Jab 1 and Jab 2 are excellent cancels that can lead to various mix-up follow-ups, including a...
  2. Esquire

    Ranking moves in Characters (Round 21: Discussing Down-Special)

    :4miibrawl:: D is way too low, considering what is with it and what's above it. DTilt is a nice, meaty 8% that leads into a guaranteed follow-up, including FAir, UAir, NAir, BAir (reversed), Helicopter Kick, Piston Punch, and various other moves. It's one of Brawler's longest-reaching normals...
  3. Esquire

    Ranking moves in Characters (Round 21: Discussing Down-Special)

    :4miibrawl:: Brawler's UTilt is almost identical to Mario's, but it is active/ends one frame later than Mario's, meaning that it can't combo quite as effectively. It is virtually the same otherwise, and even that difference is minute (although at least noticeable). I'd place Brawler's UTilt...
  4. Esquire

    "Who WAS That?" The Player-Finder Thread

    Hey there! ggs bud, you have an incredibly sound Robin. Reminds me of some of the better Robins I've played. You should totally stop by Anther's Ladder and play against/talk to skorpio95x, you guys have very similar playstyles. Hope to play again soon.
  5. Esquire

    Can someone help me with a Competitive Ruleset?

    There appears to only be one item missing from your ruleset, and that's a rule regarding the Miis. Since generally the Miis are seen as something completely separate than Custom moves (considering all Mii moves and sizes, but not equipment, are available when Customs are set to Off), venues and...
  6. Esquire

    Data Official Standard Custom Moveset Project: Mii Brawler

    Onslaught is generally preferred over Burning Dropkick for a number of reasons. Onslaught has extremely good kill potential. Kills at around 115% on most targets at most stages outside of BF/DL. Uncharged Burning Dropkick cannot kill this early. (Note that unless you make the read of all reads...
  7. Esquire

    Community Patch Notes v1.1.0!

    Looks like Robin's DThrow received a massive overhaul. Barely sends opponents anywhere, has true combo strings at high percentages (including UTilt, etc). Will have a ROB-esque Hoo Hah it seems.
  8. Esquire

    Character Competitive Impressions

    Oh, a Tiny Mii Brawler discussion? Don't mind if I do! ...and here I was thinking that 13th at my first offline Smash 4 tournament was pretty good. ;_; Anyways... Now, I've been reading the arguments on both sides, and quite frankly...each side is right on some accounts and misguided on...
  9. Esquire

    Would any of the Mii characters be considered viable in competitive play?

    I wouldn't go as far as to say that Mii Brawler is a Top 2 character just yet. I don't think Brawler's metagame has developed far enough to make MU judgments about the character just yet, especially in regards to what characters perform well against Brawler. Not only has Mii Brawler been given a...
  10. Esquire

    Character Competitive Impressions

    I may be stretching it here, but if you were to ask me, probably a character like Kirby is the closest to a character who you'd want characters below you for. Auto-cancelled aerials that lead into combo strings, a command grab with slow start-up time (a bit less so after the patch though), and...
  11. Esquire

    Data Official Standard Custom Moveset Project: Mii Brawler

    Your best bet, if you want to stick with 11X2, is to go 1122. Helicopter Kick + Feint Jump gives you one of the best horizontal recoveries in the game, and you can net KO's extremely early against a majority of the cast with it. 1112 gives you more vertical recovery, but you miss out on a...
  12. Esquire

    Mewtwo Patch (Version 1.0.6[7]) Thread [Updated: May 1st]

    Okay, so here's my results for damage changes in Brawler from last patch to this patch. Note that Brawler was not changed from the release of the game to the first character patch, so there is no need to go two patches backwards. Also, this is for Short/Thin Mii Brawler. Jab: Same FTilt: Same...
  13. Esquire

    Mewtwo Patch "Dump"

    While I'm working on Brawler changes, noticed something really big that needs official testing out in regards to Pit/DPit. Full hop and general aerial arrows now suffer much, much less endlag. SH arrows, however, still have grounded endlag. I'll report anything else I find that needs...
  14. Esquire

    Mewtwo Patch (Version 1.0.6[7]) Thread [Updated: May 1st]

    This is a big one. I can confirm on Mii Brawler that One Inch Punch is still in the game, BUT the knockback has drastically reduced on it, rendering it near impossible to KO with. I am still working on Mii Brawler changes, which seems to include minor damage nerfs to specific moves (BAir, DAir...
  15. Esquire

    Character Competitive Impressions

    Eh... Well, first off, "stop getting caught by dthrow -> up-b at the ledge" is harder than it looks. Kind of like saying "stop getting caught by Diddy's DThrow". Except without bananas and with a guaranteed NAir conversion. Oh, plus one of the best mobility characters in the game, if not the...
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